Caligni Creeper

CREATURE 2

cn small caligni humanoid 

Perception +8; greater darkvision, light blindness

Languages Caligni

Skills Acrobatics +8, Athletics +4, Stealth +10, Thievery +8

Str +0 Dex +4 Con +3 Int -1 Wis +2 Cha +1

Items black smear poison (3 doses; see page 50), dagger

AC  19; Fort +9, Ref +10, Will +6

HP 30, death flash

Death Flash (light) When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be blinded for 1d6 rounds. Creatures with light blindness who successfully save are still blinded for 1 round. The creeper's gear and treasure are left in a pile where they died. As this isn't a magical effect, the light has no effect within magical darkness.

Speed 25 feet

Melee [>] dagger +10 (agile, finesse, versatile s), Damage 1d4+4 piercing plus black smear poison (see below)

Ranged [>] dagger +10 (agile, thrown 10 feet, versatile s), Damage 1d4 piercing plus black smear poison (see below)

Occult Innate Spells DC 15; 2nd darkness (at will); Cantrips (1st) detect magic

Sneak Attack The caligni creeper deals 1d6 extra precision damage to flat-footed creatures.

Bestiary, page 50.

Open Caligni Creeper in the interactive creatures list or browse all creatures starting with C.