CREATURE 8
Perception +16 (+18 to initiative); darkvision
Languages Common, Necril
Skills Acrobatics +18, Athletics +19 (+21 to Disarm), Deception +16, Intimidation +18, Thievery +16
Str +5 Dex +6 Con +4 Int +3 Wis +2 Cha +4
Items +1 striking rapier
AC 27 (9 with Parry Dance);); Fort +16, Ref +20, Will +12
HP 125, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Repartee Riposte (emotion, mental) Trigger A creature within the cadaverous rake's reach critically fails at a melee Strike against the rake; Effect The cadaverous rake attempts a Strike against the creature, firing back a witty retort. If this Strike succeeds, the creature is frightened 1, or frightened 2 on a critical success.
Speed 30 feet
Melee rapier +20 (deadly d8, disarm, finesse, magical), Damage 2d6+8 piercing plus 1d8 precision
Parry Dance The cadaverous rake makes a melee Strike, then Steps, positioning their blade defensively. They gain a +2 circumstance bonus to AC until the end of their next turn.
Shadow Rapier (necromancy, negative, magical) The rake shrouds their sword in negative energy, changing the damage type to negative. This shadow-shrouded rapier has a reach of 30 feet. The effect lasts until the end of the rake's turn.
The Upper Hand Requirements The cadaverous rake's last action was a melee Strike that critically succeeded; Effect The cadaverous rake Disarms the creature they hit, as a critical success on a Disarm attempt. The weapon falls to the ground in a space adjacent to the creature (rake's choice).
Book of the Dead, page 78.
Open Cadaverous Rake in the interactive creatures list or browse all creatures starting with C.