CREATURE 1
Perception +7; low-light vision
Languages Common, Elven, Gnomish, Sylvan
Skills Acrobatics +7, Crafting +5, Deception +6, Stealth +9
Str -2 Dex +4 Con +1 Int +2 Wis +4 Cha +3
Items shortsword
AC 16; Fort +4, Ref +9, Will +9
HP 25
Speed 20 feet
Melee shortsword +7 (agile, finesse), Damage 1d6
Primal Innate Spells DC 17; 4th dimension door (self only); 3rd mending; 1st ventriloquism; Cantrips (4th) dancing lights, prestidigitation
Baffling Bluff (emotion, enchantment, mental, primal) The brownie's antics can confuse and disorient a creature. When the brownie uses.
Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save. The target is temporarily immune to Baffling Bluff for 1 minute. Critical Success The target is unaffected.Success The target is fooled momentarily and is flat-footed against the next melee Strike the brownie makes against it before the end of the brownie's next turn.Failure The target is confused for 1 round.Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.
Bestiary 2, page 44.
Open Brownie in the interactive creatures list or browse all creatures starting with B.