Bright Walker

CREATURE 9

rare ne medium incorporeal spirit undead 

Perception +19; greater darkvision

Languages Caligni

Skills Acrobatics +19, Intimidation +18, Stealth +19

Str -5 Dex +6 Con +0 Int +0 Wis +4 Cha +3

Cha +3.

AC  26; Fort +15, Ref +21, Will +19

HP 115, negative healing

Bright Release (fire, light) When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals 10d6 fire damage (DC 25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also dazzled for 1 minute (blinded for 1 minute on a critical failure).

Light Aura (aura, divine, light) 30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a DC 24 Fortitude save. Critical Success The creature is temporarily immune for 24 hours.Success The creature is dazzled for 1 round.Failure The creature is blinded for 1 round.Critical Failure The creature is blinded for 1 hour.

Suppress Aura [>] (concentrate) The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light.

Speed fly 25 feet; landbound

Melee [>] radiant touch +21 (agile, finesse, fire, light, magical), Damage 2d8+11 fire

Ranged [>] radiant ray +21 (fire, light, magical, range increment 60 feet), Damage 2d6+11 fire

Landbound A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling.

Light Flare [>>] (divine, evocation, fire, light) Requirements The bright walker's; Effect

Light Aura is suppressed; The bright walker reignites their Light Aura with a burst of brightness that deals 5d6 fire damage (DC 25 basic Reflex save) to creatures within a 20-foot burst. Creatures who are dazzled or with light blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled.

Shadow Jump [>] (conjuration, divine, teleportation) Requirements The bright walker's Light Aura is suppressed; Effect The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use Shadow Jump again for 1d4 rounds.

Abomination Vaults #3: Eyes of Empty Death, page 78.

Open Bright Walker in the interactive creatures list or browse all creatures starting with B.