Braegreinith

CREATURE 8

unique cn medium gnoll humanoid 

Male dominated gnoll sharpshooter (Bestiary 178)

Perception +17; darkvision

Languages Gnoll

Skills Acrobatics +18, Athletics +15, Intimidation +16, Stealth +18, Survival +17

Str +3 Dex +4 Con +3 Int -1 Wis +3 Cha +2

Items hide armor, Jax (page 77; 10 rounds), scimitar sheath (empty)

AC  25; Fort +17, Ref +18, Will +13

HP 135

Speed 25 feet

Melee [>] jaws +15 (agile), Damage 1d8+7 piercing

Melee Jax +18 (critical fusion, finesse, forceful, magical, sweep) Damage 2d4+7 slashing

Ranged Jax +18 (concussive, fatal aim d10, magical, range increment 40 feet, reload 1) Damage 2d6+4 piercing plus crack shot

Crack Shot When Braegreinith critically hits a creature with a ranged Strike, the target must succeed at a DC 26 Fortitude save or be stunned 1.

Howling Bullet [>] (fear) Requirements Braegreinith has rolled initiative but hasn't acted yet in combat; Effect Braegreinith lets loose a blood-curdling howl while firing his rifle, making the report sound unearthly and disturbing. Braegreinith makes a Jax Strike against a foe within 40 feet. On a hit, creatures in a 10-foot emanation centered on the target hit must attempt a DC 26 Will save or become frightened 1.

Rugged Travel Braegreinith ignores the first square of difficult terrain he moves into each time he Steps or Strides.

OoA2, page 35.

Open Braegreinith in the interactive creatures list or browse all creatures starting with B.