CREATURE 5
Perception +11; darkvision
Languages Common
Skills Acrobatics +14, Deception +14, Diplomacy +14, Gambling Lore +12, Stealth +14, Thievery +14
Str +2 Dex +5 Con +2 Int +1 Wis +2 Cha +5
AC 22; Fort +9, Ref +14, Will +14
HP 50, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, piercing 5, slashing 5
Speed 25 feet
Melee claw +14 (agile, finesse), Damage 2d8+5 slashing
Occult Innate Spells DC 22; 4th discern lies; 3rd mind reading; 1st illusory disguise; Cantrips (4th) prestidigitation
Change of Luck (divination, misfortune, occult) Frequency once per day; Trigger A creature within 30 feet of the bone croupier attempts a check that uses a d20, but hasn't rolled yet; Effect The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure.
Roll the Bones (death, occult) The bone croupier targets an adjacent creature that is dying. That creature can either increase its dying value by 1 or roll a d4. On a 4, the creature is no longer dying and is unconscious at 0 HP. On a 1, 2, or 3, however, the creature increases its dying value by that amount. Regardless, the creature is temporarily immune for the next 24 hours.
Extinction Curse #1: The Show Must Go On, page 80.
Open Bone Croupier in the interactive creatures list or browse all creatures starting with B.