CREATURE 1
Perception +8
Languages Common
Skills Athletics +7, Intimidation +6, Society +2
Str +4 Dex +2 Con +3 Int -1 Wis +1 Cha +0
Items greatclub, sap, studded leather
AC 16; Fort +8, Ref +7, Will +4
HP 25
Speed 25 feet
Melee greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning
Melee sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
Bodyguard's Defense The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.
Gamemastery Guide, page 226.
Open Bodyguard in the interactive creatures list or browse all creatures starting with B.