CREATURE 2
Perception +8; low-light vision
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4 Dex +1 Con +4 Int -4 Wis +2 Cha -3
AC 18; Fort +10, Ref +5, Will +8
HP 30
Ferocity When the boar is reduced to 0 Hit Points, it can use its reaction to remain conscious with 1 Hit Point, but it gains the wounded 1 condition (or increases its wounded value by 1 if it already has that condition). It can't use this ability at wounded 3.
Speed 40 feet
Melee tusk +10, Damage 2d6 + 4 piercing
Boar Charge The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.
Beginner Box, page 58. Reprinted in TiO.
Open Boar in the interactive creatures list or browse all creatures starting with B.