CREATURE 2
Perception +6; tremorsense (imprecise) 30 feet
Skills Athletics +8, Stealth +6
Str +4 Dex +2 Con +4 Int -4 Wis +0 Cha +0
AC 16; Fort +10, Ref +8, Will +6
HP 35; Resistances bludgeoning 5, piercing
Speed 20 feet
Melee vine +11 (agile, reach 10 feet), Damage 1d8+4 slashing plus weeping wounds
Blood Siphon The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage dealt.
Spinning Strike The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit.
Weeping Wounds A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on a critical hit). Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage.
The Fall of Plaguestone, page 62.
Open Bloodlash Bush in the interactive creatures list or browse all creatures starting with B.