Blood Wolf

CREATURE 3

uncommon ne medium animal fiend 

Perception +9; darkvision, scent (imprecise) 30 feet

Skills Acrobatics +8, Athletics +10, Intimidation +8, Survival +9

Str +5 Dex +3 Con +2 Int -4 Wis +2 Cha -1

AC  18; Fort +11, Ref +9, Will +7

HP 50; Weaknesses good 3; Resistances electricity 5

Attack of Opportunity [R]

Speed 30 feet

Melee [>] jaws +12, Damage 1d8+5 piercing plus Knockdown

Aggressive Rush [>] (move) The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the –4 circumstance penalty for the wolf not speaking a language.

Pack Attack The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.

Extinction Curse #1: The Show Must Go On, page 43.

Open Blood Wolf in the interactive creatures list or browse all creatures starting with B.