CREATURE 3
Perception +9; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +10, Intimidation +8, Survival +9
Str +5 Dex +3 Con +2 Int -4 Wis +2 Cha -1
AC 18; Fort +11, Ref +9, Will +7
HP 50; Weaknesses good 3; Resistances electricity 5
Speed 30 feet
Melee jaws +12, Damage 1d8+5 piercing plus Knockdown
Aggressive Rush (move) The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the –4 circumstance penalty for the wolf not speaking a language.
Pack Attack The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.
Extinction Curse #1: The Show Must Go On, page 43.
Open Blood Wolf in the interactive creatures list or browse all creatures starting with B.