CREATURE 12
Perception +22; fearsense (precise) 60 feet, greater darkvision
Languages Common, Shadowtongue
Skills Deception +23, Intimidation +23, Stealth +27
Str +4 Dex +7 Con +5 Int +4 Wis +4 Cha +5
Items sandals
Fearsense (divination, mental, occult) The betobeto-san is aware of all frightened creatures within the listed range.
AC 33; Fort +19, Ref +25, Will +22
HP 170; Immunities poison, disease, paralyzed, precision; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Ominous Footsteps (auditory, aura, emotion, fear, illusion, mental, occult) 60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save. Critical Success The creature is unaffected and is temporarily immune for 1 minute.Success The creature becomes frightened 1.Failure The creature becomes frightened 2.Critical Failure The creature becomes frightened 4.
Shadow Invisibility The betobeto-san is invisible unless within an area of bright light.
Shadow Step (conjuration, occult, shadow, teleportation) Trigger A bright light source reveals the betobeto-san; Requirements The betobeto-san isn't already within an area of bright light; Effect The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began.
Speed 40 feet
Melee claw +25 (agile, finesse, magical), Damage 3d12+10 negative
Stepping Decoy (auditory, illusion, occult) The betobeto-san Steps. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a.
Bestiary 3, page 31.
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