Beimorak Stiavriamorum

CREATURE 13

unique ln small gnome humanoid 

Perception +25; low-light vision

Languages Gnome, Tratrith, Morouvaem, Moriakrik

Skills Acrobatics +26, Nature +25, Stealth +26, Survival +25

Str +3 Dex +5 Con +5 Int +0 Wis +4 Cha +0

Path #166: Despair on Danger Island 76)

AC  33; Fort +24, Ref +26, Will +23

HP 220

Attack of Opportunity [R] Beimorak can use a ranged weapon to make an Attack of Opportunity as though the weapon had a reach of 10 feet.

Sense the Unseen [R] Trigger Beimorak fails a Perception check to Seek; Effect Beimorak automatically senses any undetected creatures in the area where he was Seeking, making them merely hidden to him.

Speed 25 feet, climb 20 feet, swim 20 feet

Melee [>] hook sword +26 (disarm, parry, trip, twin), Damage 2d6+11 slashing

Ranged [>] composite shortbow +28 (deadly 2d10, magical, range increment 60 feet, reload 0), Damage 3d6+11 piercing

Camouflage While in natural terrain, Beimorak can Sneak even while observed.

Clear the Rain [>>] (primal, transmutation) Beimorak Strides twice. difficult terrain doesn't slow his movement. Any space Beimorak enters becomes normal terrain rather than difficult terrain (or difficult terrain rather than greater difficult terrain) until the start of his next turn.

Rain-Scribe Arrow When Beimorak critically hits a creature with a ranged weapon or hits a creature for the second time on a turn with a ranged weapon, Beimorak can attempt to counteract one magic effect on the creature (counteract level 7th). He uses his attack modifier as his counteract modifier.

Sneak Attack Beimorak deals an extra 2d6 precision damage to flat-footed targets.

Fists of the Ruby Phoenix #2: Ready? Fight!, page 39.

Open Beimorak Stiavriamorum in the interactive creatures list or browse all creatures starting with B.