Bauble Beast

CREATURE 6

uncommon n large beast earth 

Perception +13; darkvision

Languages Common, Dwarven, Terran, Undercommon

Skills Athletics +14, Crafting +13 (+17 to Craft jewelry), Deception +14, Diplomacy +12, Jewelry Lore +18, Society +11, Stealth +14, Thievery +14

Str +4 Dex +4 Con +3 Int +1 Wis +3 Cha +4

Items artisan's tools

AC  23; Fort +15, Ref +12, Will +15

HP 100

Speed 30 feet, climb 10 feet

Melee [>] jaws +16, Damage 1d8+7 piercing plus 1d6 persistent acid and philanthropic bile

Melee [>] leg +16 (agile), Damage 1d10+7 bludgeoning

Ranged [>] bile +16 (acid, range increment 30 feet), Damage 2d8 acid plus 1d6 persistent acid and philanthropic bile

Philanthropic Bile Exposure to the bauble beast's magical stomach fluids enchants the mind. A creature critically hit by the beast's jaws or bile Strike is subject to a charitable urge spell (DC 23).

Forge Jewelry (arcane, enchantment, exploration) The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours. Determining the jewelry is fake works like detecting a forgery (Core Rulebook 251), using either Perception or Crafting instead of Perception or Society, with a DC of 25. The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a DC 24 suggestion spell with a duration of 1 hour on a failure or 24 hours on a critical failure. A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily.

Bestiary 3, page 28.

Open Bauble Beast in the interactive creatures list or browse all creatures starting with B.