CREATURE -1
Perception +6
Languages Common
Skills Deception +10, Diplomacy +12, Legal Lore +13, Performance +10, Society +9
Str +0 Dex +1 Con +1 Int +3 Wis +2 Cha +4
Society +9 Str +0, Dex +1, Con +1, Int +3, Wis +2, Cha + 4 Items court garb (functions as fine clothing), law book (functions as scholarly journal), writing set.
Sway the Judge and Jury A barrister gains a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4.
AC 13; Fort +3, Ref +3, Will +12
HP 8
Speed 25 feet
Melee fist +4 (agile, nonlethal), Damage 1d4 bludgeoning
Cite Precedent (auditory, linguistic) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 Legal Lore check, they impose a –2 circumstance penalty on the next Diplomacy check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued.
Gamemastery Guide, page 233.
Open Barrister in the interactive creatures list or browse all creatures starting with B.