CREATURE 17
Perception +32; darkvision, hears heartbeats (imprecise) 60 feet
Languages Common, Elven
Skills Acrobatics +31, Intimidation +32, Occultism +25
Str -5 Dex +6 Con +2 Int +0 Wis +7 Cha +7
Hears Heartbeats The banshee can hear heartbeats within 60 feet (imprecise).
Sunlight Powerlessness If in direct sunlight, the banshee is slowed 1 and can't use actions that have the attack trait.
AC 39; Fort +25, Ref +29, Will +32
HP 250, negative healing; Immunities poison, precision, disease, paralyzed, unconscious; Resistances all damage 12 (except force, ghost touch, or positive; double resistance vs. non-magical)
Vengeful Spite (evocation, occult) Trigger A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect. Effect The banshee lashes back at their tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save.
Speed fly 60 feet
Melee hand +32 (finesse, magical), Damage 4d10+14 negative plus terrifying touch
Spectral Ripple When a banshee Strides at least 10 feet, they're concealed until the start of their next turn.
Wail (auditory, concentrate, death, necromancy, occult) The banshee unleashes a soul-chilling wail of the banshee (DC 38). This Wail overcomes silence and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level. The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for 1d4 rounds.
Bestiary, page 34.
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