Bandit

CREATURE 2

ne medium human humanoid 

Perception +6

Languages Common

Skills Athletics +6, Deception +5, Forest Lore +4, Intimidation +6, Stealth +8, Survival +6, Thievery +8

Str +3 Dex +3 Con +1 Int +0 Wis +2 Cha +1

Items hatchet, sling (10 bullets), studded leather armor

AC  19; Fort +7, Ref +9, Will +6

HP 30

Bandit's Ambush When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.

Speed 25 feet

Melee [>] hatchet +9 (agile, sweep), Damage 1d6+5 slashing

Ranged [>] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6+3 bludgeoning

Ranged [>] hatchet +9 (agile, sweep, thrown 10 feet), Damage 1d6+5 slashing

Dread Striker Frightened creatures are flat-footed to the bandit.

Favored Terrain The bandit ignores the effects of non-magical difficult terrain in forests.

Gamemastery Guide, page 209.

Open Bandit in the interactive creatures list or browse all creatures starting with B.