CREATURE 8
Perception +19; darkvision
Languages Abyssal, Celestial, Common, Draconic, Infernal, Utopian
Skills Acrobatics +16, Diplomacy +15, Feiri Lore +17, Occultism +17, Religion +17
Str +5 Dex +4 Con +3 Int +5 Wis +5 Cha +3
Items sterling artisan's tools, +1 striking warhammer
AC 26; Fort +13, Ref +16, Will +18; +1 status to all saves vs. magic
HP 155; Immunities disease, emotion, fear; Weaknesses chaotic 10
Speed 25 feet
Melee warhammer +20 (lawful, magical, shove), Damage 2d8+11 bludgeoning plus 1d6 lawful
Melee fist +17 (agile, lawful, magical), Damage 1d8+5 bludgeoning plus 1d6 lawful
Divine Innate Spells DC 27, attack +17; 5th telekinetic haul; 4th dispel magic, divine wrath (lawful), lightning bolt (×3); 3rd haste (×3), paralyze; 2nd telekinetic maneuver; 1st true strike (at will); Cantrips (4th) telekinetic projectile
Crystalline Dust Form (polymorph) The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash. In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to gaseous form. It can cast spells, but it can't make melee or ranged attacks in this state. It can return to its humanoid form by using this action while in crystalline dust form.
Bestiary, page 9.
Open Axiomite in the interactive creatures list or browse all creatures starting with A.