Arboreal Regent

CREATURE 8

ng huge plant 

Perception +18; low-light vision

Languages Arboreal, Common, Sylvan; speak with plants

Skills Athletics +19, Diplomacy +16, Intimidation +16, Nature +18, Stealth +11 (+21 in forests)

Str +7 Dex -1 Con +6 Int +1 Wis +4 Cha +2

AC  26; Fort +20, Ref +11, Will +16

HP 150; Weaknesses axe vulnerability, fire 10; Resistances bludgeoning 5, piercing 5

Axe Vulnerability The arboreal regent takes 5 additional damage from axes.

Speed 25 feet

Melee [>] branch +19 (reach 15 feet), Damage 2d12+7 bludgeoning

Melee [>] root +19 (trip), Damage 2d8+7 bludgeoning

Ranged [>] rock +19 (brutal, range increment 120 feet), Damage 2d10+7 bludgeoning

Primal Innate Spells DC 26; Constant 

Awaken Tree [>>] (concentrate, primal) The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an awakened tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.

Sunder Objects When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.

Throw Rock [>]

Bestiary, page 25.

Open Arboreal Regent in the interactive creatures list or browse all creatures starting with A.