Arbiter

CREATURE 1

ln tiny aeon inevitable monitor 

Perception +7; darkvision, detect alignment (chaotic only), locate inevitable

Languages Celestial, Common, Infernal, Utopian

Skills Acrobatics +9, Diplomacy +6, Feiri Lore +5, Stealth +9

Str +1 Dex +4 Con +2 Int +0 Wis +2 Cha +1

Items shortsword

Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. Items shortsword.

AC  16; Fort +5, Ref +7, Will +7; +1 status to all saves vs. magic

HP 22; Immunities poison, death effects, disease, emotion, unconscious; Weaknesses chaotic 3

Speed 20 feet, fly 40 feet

Melee [>] shortsword +9 (agile, finesse, lawful, magical, versatile s), Damage 1d6+1 piercing plus 1d4 lawful

Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, chaotic only), mending (×3)

Electrical Burst [>>] (divine, electricity, evocation) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.

Bestiary, page 8.

Open Arbiter in the interactive creatures list or browse all creatures starting with A.