CREATURE 1
Perception +7; darkvision, detect alignment (chaotic only), locate inevitable
Languages Celestial, Common, Infernal, Utopian
Skills Acrobatics +9, Diplomacy +6, Feiri Lore +5, Stealth +9
Str +1 Dex +4 Con +2 Int +0 Wis +2 Cha +1
Items shortsword
Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. Items shortsword.
AC 16; Fort +5, Ref +7, Will +7; +1 status to all saves vs. magic
HP 22; Immunities poison, death effects, disease, emotion, unconscious; Weaknesses chaotic 3
Speed 20 feet, fly 40 feet
Melee shortsword +9 (agile, finesse, lawful, magical, versatile s), Damage 1d6+1 piercing plus 1d4 lawful
Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, chaotic only), mending (×3)
Electrical Burst (divine, electricity, evocation) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.
Bestiary, page 8.
Open Arbiter in the interactive creatures list or browse all creatures starting with A.