Apothecary

CREATURE -1

n medium human humanoid 

Perception +5

Languages Common

Skills Crafting +5 (+8 for alchemy and medication), Medicine +10, Nature +8

Str +0 Dex +1 Con +1 Int +3 Wis +3 Cha +1

Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.

AC  14; Fort +8, Ref +3, Will +5

HP 9

Speed 25 feet

Melee [>] stone pestle +4, Damage 1d6 bludgeoning

Melee [>] fist +5 (agile, nonlethal), Damage 1d4 bludgeoning

Ranged [>] acid flask +5 (range increment 20 feet, splash), Damage 1 acid plus 1d6 persistent acid and 1 splash acid

Gamemastery Guide, page 221.

Open Apothecary in the interactive creatures list or browse all creatures starting with A.