CREATURE -1
Perception +5
Languages Common
Skills Crafting +5 (+8 for alchemy and medication), Medicine +10, Nature +8
Str +0 Dex +1 Con +1 Int +3 Wis +3 Cha +1
Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.
AC 14; Fort +8, Ref +3, Will +5
HP 9
Speed 25 feet
Melee stone pestle +4, Damage 1d6 bludgeoning
Melee fist +5 (agile, nonlethal), Damage 1d4 bludgeoning
Ranged acid flask +5 (range increment 20 feet, splash), Damage 1 acid plus 1d6 persistent acid and 1 splash acid
Gamemastery Guide, page 221.
Open Apothecary in the interactive creatures list or browse all creatures starting with A.