CREATURE 5
Perception +10
Languages Common
Skills Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8
Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +3
Items lesser zifes's elixir, greataxe, half plate, javelin (10)
AC 25; Fort +14, Ref +10, Will +12
HP 75
Destructive Vengeance (divine, necromancy) Trigger An enemy within 15 feet damages the antipaladin; Effect The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn.
Speed 20 feet
Melee greataxe +15 (sweep), Damage 1d12+10 slashing
Ranged javelin +12 (thrown 30 feet), Damage 1d6+10 piercing
Champion Devotion Spells DC 20, 1 Focus Points; 3rd touch of corruption
Intimidating Strike The antipaladin makes a melee Strike. If they hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.
Gamemastery Guide, page 247.
Open Antipaladin in the interactive creatures list or browse all creatures starting with A.