Antipaladin

CREATURE 5

ce medium human humanoid 

Perception +10

Languages Common

Skills Athletics +13, Deception +10, Intimidation +12, Religion +8, Survival +8

Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +3

Items lesser zifes's elixir, greataxe, half plate, javelin (10)

AC  25; Fort +14, Ref +10, Will +12

HP 75

Destructive Vengeance [R] (divine, necromancy) Trigger An enemy within 15 feet damages the antipaladin; Effect The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn.

Speed 20 feet

Melee [>] greataxe +15 (sweep), Damage 1d12+10 slashing

Ranged [>] javelin +12 (thrown 30 feet), Damage 1d6+10 piercing

Champion Devotion Spells DC 20, 1 Focus Points; 3rd touch of corruption

Intimidating Strike [>>] The antipaladin makes a melee Strike. If they hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.

Gamemastery Guide, page 247.

Open Antipaladin in the interactive creatures list or browse all creatures starting with A.