Animated Armor

CREATURE 2

n medium construct mindless 

Perception +6; darkvision

Skills Athletics +9

Str +3 Dex -3 Con +4 Int -5 Wis +0 Cha -5

AC  17 (13 when broken); construct armor; Fort +10, Ref +3, Will +4

HP 20; Hardness 9; Immunities bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious

Construct Armor Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

Speed 20 feet

Melee [>] glaive +11 (deadly 1d8, forceful, magical, reach 10 feet), Damage 1d8+4 slashing

Melee [>] gauntlet +9 (agile, free-hand, magical), Damage 1d6+4 bludgeoning

Bestiary, page 20. Expanded in LOIL.

Open Animated Armor in the interactive creatures list or browse all creatures starting with A.