Anadi Sage

CREATURE 4

uncommon cg medium anadi humanoid 

Perception +12

Languages Anadi, Tratrith

Skills Athletics +12 (+14 to Climb in hybrid or spider form), Crafting +10 (+14 to weaving), Deception +8, Diplomacy +10, Nature +12, Survival +10

Str +0 Dex +2 Con +0 Int +1 Wis +4 Cha +2

Items hide armor, shortsword

AC  20; Fort +8, Ref +11, Will +14

HP 58

Speed 25 feet, climb 25 feet

Melee [>] shortsword +12 (agile, finesse, versatile s), Damage 1d6+3 piercing

Melee [>] fangs +12 (finesse), Damage 2d6+3 piercing plus anadi venom

Arcane Innate Spells DC 21; 2nd blur, illusory creature; 1st color spray, illusory disguise, illusory object; Cantrips (2nd) detect magic, ghost sound, mage hand, message

Anadi Venom (poison) Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape [>] (arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi sage can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.

Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.

LOME, page 292. Originally in AoA1.

Open Anadi Sage in the interactive creatures list or browse all creatures starting with A.