Anadi Lurker

CREATURE 3

uncommon cn medium anadi humanoid 

Perception +11

Languages Anadi, Common

Skills Acrobatics +9, Athletics +10, Crafting +5 (+9 weaving), Nature +7, Stealth +11, Survival +9

Str +3 Dex +4 Con +0 Int +0 Wis +2 Cha +1

Items kukri, leather armor

AC  19; Fort +7, Ref +11, Will +9

HP 45

Speed 25 feet, climb 25 feet

Melee [>] fangs +12 (finesse), Damage 1d8+3 piercing plus anadi venom

Melee [>] kukri +12 (agile, finesse, trip), Damage 1d6+3 slashing

Arcane Innate Spells DC 20; 2nd blur, web; 1st color spray, illusory disguise, illusory object; Cantrips (2nd) daze, detect magic, mage hand, message

Anadi Venom (poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape [>] (arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.

Sneak Attack The anadi lurker deals an additional 1d6 precision damage to flatfooted creatures.

Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.

Strength of Thousands #1: Kindled Magic, page 78.

Open Anadi Lurker in the interactive creatures list or browse all creatures starting with A.