CREATURE 6
Perception +15
Languages Anadi, Tratrith
Skills Athletics +15 (+17 to Climb in hybrid or spider form), Crafting +13 (+17 to weaving), Deception +13, Diplomacy +11, Nature +15, Society +11, Survival +13
Str +2 Dex +4 Con +0 Int +1 Wis +4 Cha +2
Items composite longbow (20 arrows), hide armor, shortsword
AC 23; Fort +11, Ref +14, Will +17
HP 95
Speed 25 feet, climb 25 feet
Melee shortsword +15 (agile, finesse, versatile s), Damage 2d6+6 piercing
Melee fangs +16 (finesse), Damage 2d6+6 piercing plus anadi venom
Ranged composite longbow +16 (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+1 piercing
Arcane Innate Spells DC 24, attack +16; 3rd hypnotic pattern, invisibility sphere; 2nd blur, invisibility, mirror image; 1st color spray, illusory disguise, illusory object; Cantrips (3rd) detect magic, electric arc, ghost sound, mage hand, message
Anadi Venom (poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and flat-footed (1 round); Stage 2 2d6 poison damage, flat-footed, and clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi elder can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.
Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
Open Anadi Elder in the interactive creatures list or browse all creatures starting with A.