Amelekana

CREATURE 4

uncommon n large amphibious beast 

Perception +14; lifesense [object Object] feet

Skills Acrobatics +10, Athletics +10, Stealth +12, Survival +12

Str +5 Dex +1 Con +4 Int -3 Wis +4 Cha +0

AC  21; Fort +14, Ref +11, Will +14

HP 72

Reflective Shell An amelekana submerged in water gains a +4 circumstance bonus to Stealth checks. If the water is moving, this bonus increases to +8.

Speed 20 feet, swim 20 feet

Melee [>] pseudopod +13, Damage 2d4+8 bludgeoning

Ranged [>] lob amoeba +14, Damage 2d4+8 bludgeoning plus lob amoeba

Lob Amoeba [>] The amelekana flings a symbiotic amoeba at a target within 40 feet—this is a ranged attack that doesn't count toward the amelekana's multiple attack penalty, and its multiple attack penalty doesn't apply to this attack. Success The target takes 2d4+8 bludgeoning damage and the symbiotic amoeba lands in a square adjacent to the target.Failure The target takes no damage, but the symbiotic amoeba still spawns in a square adjacent to the target.Critical Failure The target takes no damage and the lobbed amoeba dies on impact.

Symbiotic Amoeba An amoeba produced by the amelekana is a Tiny, mindless, semi-independent creature controlled by the amelekana. It has the minion trait, AC 15, 1 Hit Point, and the same skills and saving throws as the amelekana. Each round, the amelekana can Command a Minion to make an amoeba Step or Swim 20 feet and make a pseudopod Strike (Melee pseudopod +13, Damage 2d4 acid). If an amelekana is killed, its symbiotic amoebas are also killed by the host creature's psychic backlash. An amelekana can have up to three extant symbiotic amoebas at a time.

Gatewalkers #1: The Seventh Arch, page 84.

Open Amelekana in the interactive creatures list or browse all creatures starting with A.