CREATURE 16
Perception +28; darkvision, scent (precise) [object Object] feet
Languages Common
Skills Acrobatics +32, Intimidation +28, Survival +28
Str +4 Dex +8 Con +6 Int -1 Wis +6 Cha +4
AC 39; Fort +24, Ref +30, Will +28
HP 295
Darting Flight Trigger The ant is targeted with an attack by an attacker it can see; Requirements The alate ant is flying; Effect The ant gains a +2 circumstance bonus to AC against the triggering attack.
Speed 40 feet, climb 20 feet, fly 40 feet
Melee mandibles +32 (finesse), Damage 3d8+10 slashing plus Grab
Melee stinger +32 (agile, finesse), Damage 3d4+10 piercing plus red ant venom
Pheromone Spray (emotion, enchantment, mental) The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a DC 37 Will save or become confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.
Frenzy Frequency once per day; Effect The alate ant enters a state of jittery agitation. It becomes quickened for 3 rounds and can use the extra action only to Fly or Strike.
Pack Attack The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.
Red Ant Venom (poison) As red guard ant, but DC 37. While a creature is enfeebled from this poison, it is confused (this confusion is an emotion, enchantment, and mental effect).
Open Alate Ant in the interactive creatures list or browse all creatures starting with A.