CREATURE 11
Perception +20; darkvision, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Undercommon
Skills Acrobatics +18, Arcana +21, Athletics +24, Crafting +22, Deception +19, Intimidation +21, Nature +20, Stealth +22, Survival +20
Str +7 Dex +3 Con +4 Int +5 Wis +3 Cha +2
Smoke Vision Smoke doesn't impair an underworld dragon's vision; they ignore the concealed condition from smoke.
AC 31; Fort +23, Ref +18, Will +22
HP 195; Immunities fire, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 28 (page 305)
Sweltering Heat (arcane, aura, evocation, fire) 10 feet. Each creature that ends its turn in the aura must succeed at a DC 28 Fortitude saving throw or become fatigued while it remains in the aura.
Speed 40 feet, burrow 40 feet, fly 80 feet
Melee jaws +24 (magical, reach 10 feet), Damage 2d8+13 piercing plus 2d6 fire
Melee claw +24 (agile, magical), Damage 2d8+13 slashing plus adamantine claws and Grab
Melee tail +24 (magical, reach 20 feet), Damage 2d8+13 bludgeoning plus Grab
Arcane Innate Spells DC 30, attack +24; 4th continual flame, wall of fire; Cantrips (4th) detect magic
Adamantine Claws The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.
Breath Weapon (arcane, evocation, fire) The dragon breathes a blast of fire that explodes in a 25-foot burst within 50 feet, dealing 10d6 fire damage (DC 30 basic Reflex save). Creatures that fail the save also take 2d6 persistent fire damage. The dragon can't use Breath Weapon again for 1d4 rounds.
Coiling Frenzy The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Greater Constrict 2d8+10 bludgeoning, DC 30 (page 305)
Bestiary 3, page 84.
Open Adult Underworld Dragon in the interactive creatures list or browse all creatures starting with A.