CREATURE 11
Perception +20; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 30 feet
Languages Common, Draconic, Terran, Undercommon
Skills Acrobatics +19, Athletics +24, Deception +22, Intimidation +22, Nature +19, Stealth +21, Survival +20
Str +7 Dex +2 Con +5 Int +2 Wis +3 Cha +5
AC 33; Fort +24, Ref +19, Will +20
HP 185; Immunities paralyzed, sleep; Weaknesses sonic 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 30
Twisting Tail Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using; Effect The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action.
Speed 50 feet, burrow 35 feet, fly 120 feet
Melee jaws +24 (sonic, reach 15 feet), Damage 2d8+13 slashing plus 3d6 piercing
Melee claw +24 (agile, magical, reach 10 feet), Damage 2d8+13 slashing
Melee tail +22 (magical, reach 20 feet), Damage 1d10+13 slashing
Primal Innate Spells DC 30; 3rd color spray (×3), glitterdust, hypnotic pattern
Breath Weapon (evocation, primal) The dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Crystallize Flesh (primal, transmutation) Frequency once per day; Trigger The crystal dragon damages a creature made of flesh with a jaws Strike; Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude save. Critical Success The target is unaffected.Success The target is slowed 1 for 1 round as portions of its flesh turn crystalline.Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is petrified permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.Critical Failure As failure, but the target is initially slowed 2.
Draconic Frenzy The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they critically hit with a Strike.
Bestiary 2, page 92.
Open Adult Crystal Dragon in the interactive creatures list or browse all creatures starting with A.