βš”οΈ War Machine βš”οΈ

The War Machine Mass Combat Battle System for D&D and AD&D (BECMI)


When your adventuring party leads forces into large-scale warfare!

First Army
0/500 characters
9th+ level veterans in ranks (+2 BFR per 1%)

⭐ Special Monsters (2+ Asterisks)

Effect: +2 BFR for every 1% of force that are "special monsters" (creatures with 2+ asterisks in BECMI)
Examples by Army Type:
β€’ Human Army: Dragons, Angels, Demons, Djinn as allies
β€’ Orc Army: Orc Chiefs, Ogres, Trolls, War Chiefs
β€’ Undead Army: Liches, Wraiths, Vampire Lords, Death Knights
β€’ Elven Army: Elven Lords, Treants, Unicorns, Pegasi
What This Represents: Elite units, commanders, magical creatures, and legendary beings that far exceed normal troops in power. These are the heroes, monsters, and champions that can turn the tide of battle.
Realistic Percentages:
β€’ 1-3%: A few elite champions
β€’ 5-10%: Strong officer corps with monsters
β€’ 15-20%: Legendary army with many powerful beings
β€’ 25%+: Mythical force (Dragon armies, Demon legions)
BECMI Rule: Any creature with 2 or more asterisks (**) after its Hit Dice counts as "special" - these represent creatures significantly more dangerous than their basic statistics suggest.
Basic Force Rating 0
Troop Class

πŸŽ–οΈ Troop Class System

Effect: Quality rating based on Basic Force Rating (BFR)
Use: Higher classes get +10 BR bonus vs classes 2+ levels lower
Classes: Untrained β†’ Poor β†’ Below Average β†’ Fair β†’ Average β†’ Good β†’ Excellent β†’ Elite
Example: "Good" army gets +10 BR when fighting "Below Average" army
Average
Battle Rating (BR) 0
Modified BR 0
Troop Ratio 1:1
Current Strength 100%
Victories 0
Army Strength 100%
Fatigue Level 0%
Second Army
0/500 characters
9th+ level veterans in ranks (+2 BFR per 1%)

⭐ Special Monsters (2+ Asterisks)

Effect: +2 BFR for every 1% of force that are "special monsters" (creatures with 2+ asterisks in BECMI)
Examples by Army Type:
β€’ Human Army: Dragons, Angels, Demons, Djinn as allies
β€’ Orc Army: Orc Chiefs, Ogres, Trolls, War Chiefs
β€’ Undead Army: Liches, Wraiths, Vampire Lords, Death Knights
β€’ Elven Army: Elven Lords, Treants, Unicorns, Pegasi
What This Represents: Elite units, commanders, magical creatures, and legendary beings that far exceed normal troops in power. These are the heroes, monsters, and champions that can turn the tide of battle.
Realistic Percentages:
β€’ 1-3%: A few elite champions
β€’ 5-10%: Strong officer corps with monsters
β€’ 15-20%: Legendary army with many powerful beings
β€’ 25%+: Mythical force (Dragon armies, Demon legions)
BECMI Rule: Any creature with 2 or more asterisks (**) after its Hit Dice counts as "special" - these represent creatures significantly more dangerous than their basic statistics suggest.
Basic Force Rating 0
Troop Class

πŸŽ–οΈ Troop Class System

Effect: Quality rating based on Basic Force Rating (BFR)
Use: Higher classes get +10 BR bonus vs classes 2+ levels lower
Classes: Untrained β†’ Poor β†’ Below Average β†’ Fair β†’ Average β†’ Good β†’ Excellent β†’ Elite
Example: "Good" army gets +10 BR when fighting "Below Average" army
Average
Battle Rating (BR) 0
Modified BR 0
Troop Ratio 1:1
Current Strength 100%
Victories 0
Army Strength 100%
Fatigue Level 0%

βš”οΈ Battle Command Center

🌍 Environmental Factors
Disadvantage (-10 BR): Army caught in unfavorable situation they cannot control - trapped in valley, sun in eyes, supply lines cut, caught during river crossing, etc.

Superior positions: Only one army can claim High Ground, Fortified, or Castle positions.
Disadvantage (-10 BR): Army caught in unfavorable situation they cannot control - trapped in valley, sun in eyes, supply lines cut, caught during river crossing, etc.

Superior positions: Only one army can claim High Ground, Fortified, or Castle positions.
βš”οΈ Army-Specific Bonuses & Advanced Options
Army-Specific Bonuses:

🎯 "On March" Attacks

Effect: +30 BR bonus when attacking an enemy force that's retreating or moving
Use: When you catch enemies while they're marching, not in battle formation
Flavor: Hitting baggage trains, attacking during river crossings, or striking armies caught between destinations

πŸ† Beaten This Foe Before

Effect: +10 BR bonus from experience fighting this specific enemy
Use: When your army has previously defeated this particular opposing force
Flavor: Knowing enemy tactics, psychological advantage, proven superiority over this specific foe
Advanced Options - Battle Events applies when Engage Battle:

πŸ›‘οΈ Winner Shows Mercy

Effect: Reduces the loser's casualties by 50% after battle
Use: When the winning commander chooses to spare enemy lives rather than press for total destruction
Flavor: Represents chivalrous warfare or strategic decisions to preserve enemies for future alliances

🦸 PC Heroic Actions

Effect: Randomly gives one army a +10 to +30 BR bonus during battle
Use: When player characters are embedded with an army and perform heroic deeds
Flavor: PCs charging enemy lines, rallying troops, or performing spectacular feats that inspire their forces

🎯 Surprise Attack

Effect: Randomly gives one army +20 BR for achieving tactical surprise
Use: Night attacks, ambushes, or catching the enemy unprepared
Flavor: Dawn raids, striking during bad weather, or exploiting poor enemy scouting

βš”οΈ Leader Duel

Effect: Army leaders fight a personal combat before the main battle; winner's army gets morale bonus
Use: When commanders challenge each other to single combat
Flavor: Medieval trial by combat, honor duels, or dramatic personal confrontations

πŸ”‡ Mute Battle Audio

Effect: Disables all battle sound effects and music
Use: When you want to play silently or have your own music
Flavor: Perfect for late-night gaming sessions or office environments
Each tactical round represents this time period

First Army Tactics

Second Army Tactics

βš”οΈ Welcome to the Complete War Machine! Configure your armies with all BECMI rules.
πŸ“‹ Use the tabs to configure Basic stats, Advanced training, and Special abilities.
🎯 System: Updated with official BECMI BFR calculations, Troop Classes, and Battle Ratings.
⭐ Troop Class System: Untrained/Poor/Below Average/Fair/Average/Good/Excellent/Elite
πŸ’ͺ Class Advantage: If 2+ levels higher, get +10 BR bonus (e.g., Good vs Below Average)
βœ… BFR now uses: Leadership + Experience + Training + Equipment + Special Troop factors.
βš–οΈ Officer requirement: Need 1 officer per 40 troops for Experience Factor.
πŸŽ–οΈ Name Level Troops: Veterans (9th+ level) in ranks boost Leadership Factor (+2 BFR per 1%).
⭐ Elite Forces: 5-20% Name Level troops can shift armies from Averageβ†’Elite or Fairβ†’Excellent!
βš”οΈ Core Combat: Troop ratios, "On March" attacks, Dominion, Previous victories implemented.
πŸ“Š Troop Ratio: Changing one army's size affects BOTH armies' Modified BR (larger army gets bonus).
πŸ›‘οΈ Defender Bonuses: Stronghold (+50), Narrow Defile (+50), Deep Water (+40), Hills/Wall (+20).
🌲 Racial Terrain: Halflings in fields/woods (+20), Elves in woods (+10), Dwarves in hills/mountains (+20).
πŸ›‘οΈ Immunity System: Complete immunity (+150), Partial immunity (+50) against enemy attacks.
🎯 Tactics Casualty Modifiers: C1/C2/C3 increase casualties, C-1 reduces, NC/NE for special results.
🏰 Siege Warfare: Select "Siege Warfare" battle type for castle/fortress assaults with unique rules!
⚠️
Warning
This is a warning message.
βš”οΈ
Battle Results
Battle narrative will appear here...
First Army 0 killed, 0 wounded
Second Army 0 killed, 0 wounded
🏰
SIEGE WARFARE ACTIVE
Special BECMI Rules Now In Effect
πŸ›‘οΈ Defender Advantages
β€’ Defender casualties reduced by fortification strength (60-90%)
β€’ Fortification bonus: +15 BR to defender
β€’ Smaller army automatically defends if not manually set
βš”οΈ Attacker Challenges
β€’ Troop advantage reduced by 75% (walls negate numbers)
β€’ Duration bonus: +5 BR per week of siege
β€’ Must overcome fortified positions to claim victory
🎯 Current Siege Setup
β€’ Duration: 1 week
β€’ Fortification: Basic Walls
β€’ Defender: Auto-determine during battle
⚠️ Remember: Siege warfare favors defenders! Attackers need overwhelming numbers or prolonged sieges to succeed against fortified positions.