![a group of adventurers in a dense, mystical forest, navigating a path scattered with ancient ruins and large, twisted trees (2)](https://pathfinder2e.org/rpg/wp-content/uploads/2024/06/A-group-of-adventurers-in-a-dense-mystical-forest-navigating-a-path-scattered-with-ancient-ruins-and-large-twisted-trees-2.webp)
In the realm of tabletop RPGs, few adventures stand as testaments to creativity and complex storytelling as “RPGA3 – The Forgotten King.” This module, crafted for Advanced Dungeons & Dragons and first unveiled at GEN CON XVI, offers players a rich tapestry of intrigue, prophecy, and challenge. Here, we delve into the intricacies of this adventure, exploring both its narrative depths and its gameplay mechanics.
The Setting and Premise
Set against the backdrop of the kingdom of Pellham, a realm that has exchanged its monarchy for a council-led government, the adventure begins with a kingdom at a crossroads. The council’s leadership falters, and whispers of returning to monarchical rule grow louder. The players are thrust into this political turmoil, tasked with uncovering the truth behind an ancient prophecy that could change the course of Pellham’s history.
Part One: The Wheel of Time
The first segment of the adventure, titled “The Wheel of Time,” sends players on a wilderness journey through Loring’s Wood. The mission is to locate and decipher the operation of a mystical druidic artifact known as the Wheel of Time. As players navigate through dense forests and encounter various creatures, from treants to ogres, the challenge extends beyond mere survival to solving riddles that hint at the larger, cosmic stakes.
Part Two: Locksmith
Transitioning from the wilds to the political, the second part, “Locksmith,” shifts the action to the formidable Krell Manor. Here, diplomacy and stealth are as crucial as sword and sorcery. Players must recover a set of ancient keys from the manor’s lord, Krell the Robber Baron, who has already sold them to unknown parties. The race against time becomes a cat-and-mouse game filled with intrigue and potential double-crosses.
Gameplay Mechanics
“RPGA3 – The Forgotten King” is noted for its flexibility in play style. Designed for characters of levels 4-7, it accommodates both individual and tournament play. The module challenges teams with its environmental puzzles and NPC interactions, pushing them to make decisions that can have lasting impacts on their quest and the world around them.
Why It Stands Out
This adventure module stands out for its depth. The narrative is tightly woven with Pellham’s political dynamics, offering players a chance to influence a kingdom’s fate. Moreover, the dual setting—from the natural wilderness to the fortified manor—tests a wide range of player skills and strategies.
Conclusion
“RPGA3 – The Forgotten King” remains a beloved part of the D&D legacy for its ambitious scope and engaging gameplay. It serves not only as a thrilling adventure but also as a benchmark for storytelling within the role-playing community. For those looking to experience a blend of lore, challenge, and strategic gameplay, “The Forgotten King” is a crown jewel worth exploring.
RPGA3 – The Forgotten King, is an elaborate and detailed two-part Dungeons & Dragons tournament module originally designed for play at the GEN CON XVI Convention. Here’s a summary of its story and structure:
Adventure Overview
This module contains two interconnected adventures that can be played either separately or as a continuous campaign. They revolve around the prophecy related to the return of a long-lost king, set in a detailed fantasy world filled with various challenging encounters.
![mystical druidic artifact known as the wheel of time](https://pathfinder2e.org/rpg/wp-content/uploads/2024/06/Mystical-druidic-artifact-known-as-the-Wheel-of-Time.webp)
Part One: The Wheel of Time
- Setting: The adventure begins in Loring’s Wood.
- Quest: The characters are tasked by the seneschal of the kingdom of Pellham to verify the prophecy of Brie, which suggests the time for the return of the king Llywelyn the Just might be at hand.
- Challenges: The party encounters a series of environmental and combat challenges, including navigating through wilderness, solving riddles, and confronting creatures like treants and ogres. The goal is to locate and understand the “Wheel of Time,” a druidic artifact used to measure astrological events, crucial for the prophecy’s verification.
Part Two: Locksmith
- Quest: Having confirmed the timing of the prophecy, the characters are now directed to recover a set of ancient keys from a notorious figure known as Krell the Robber Baron. These keys are needed to access the sealed tomb of the king.
- Setting: The adventure moves to Krell Manor, a well-guarded fortress where diplomacy and cunning are as necessary as combat skills.
- Challenges: The party must navigate through political intrigue and potential combat, as Krell has already sold the keys to another party. The characters need to track down these buyers and retrieve the keys.
Mechanics and Structure:
- The module is designed for characters of levels 4-7 and incorporates both standard and tournament-specific rules. It emphasizes strategic decision-making, resource management, and the balancing of speed with thorough exploration and combat strategy.
Key Features:
- Multiple Pathways and Outcomes: The adventure offers various paths the characters can take, leading to different encounters and challenges.
- Complex Interactions: Interaction with NPCs is crucial, including negotiations with Krell and tracking the mysterious buyers of the keys.
- Rich Backstory and Lore: The story is deeply embedded in the lore of the game world, with detailed backgrounds for key characters and locations.
The adventure is rich in narrative and strategic depth, offering a blend of combat, exploration, and problem-solving that tests both the player’s tactical acumen and their ability to advance through a complex storyline.