In this adventure, players take on the roles of heroic characters and delve into the mysterious and dangerous fortress known as Slaughtergarde. The module is designed for characters of levels 1-6, providing a range of challenges and encounters suitable for both novice and experienced players.
The story revolves around an ancient fortress that has recently reappeared after being lost for centuries. Slaughtergarde is a place of dark magic and unimaginable horrors, and its reappearance threatens the surrounding lands. The players’ mission is to investigate the fortress, uncover its secrets, and put an end to the evil that lurks within.
Slaughtergarde is an ancient fortress that was once the stronghold of an evil warlord. It vanished mysteriously centuries ago but has now reappeared, bringing chaos and danger to the surrounding lands. The fortress is situated in a remote and treacherous region known as the Lost Peaks, which adds to the challenge of reaching it.
The adventure is divided into multiple chapters, each presenting a different area of the fortress or its surroundings. The players will encounter a variety of creatures, traps, puzzles, and NPCs (non-player characters) throughout their exploration. They must navigate treacherous terrain, battle dangerous monsters, and uncover the truth behind the shattered gates of Slaughtergarde.
The adventure features several important non-player characters (NPCs) who can aid or hinder the players’ progress. NPCs include potential allies, prisoners, and even the warlord himself, who may have valuable information or present formidable challenges.
“The Shattered Gates of Slaughtergarde” is known for its challenging encounters and the opportunity for players to make strategic choices. It offers a mix of combat, exploration, and role-playing opportunities, allowing players to engage with the story and make meaningful decisions that shape their characters’ journey.
The adventure is set in a dark and foreboding atmosphere, with elements of horror and suspense. Themes of ancient magic, corruption, and the consequences of past actions are prevalent throughout the module. As the players progress through the adventure, they will uncover powerful magical items and treasures that can aid them in their quest. The module also emphasizes the consequences of the players’ actions, offering multiple paths and choices that can affect the outcome of the story.
It was published by Wizards of the Coast, the creators of D&D, and released in 2006 as part of the 3.5 edition of the game.
An adventure for those seeking inspiration, but you can easily flip this PDF to any D&D version or game system. If you need help on conversion, I created this page for such an occasion: Convert Old Dungeons and Dragons Adventures