Monster Dossier

Zuishin

Zuishin is a fantasy monster entry from source B3.

Level 10

Traits

lgmediumkamispirit

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision

Languages

Languages
  • common
Abilities
  • telepathy 100 feet

Skills

Acrobatics
23
Athletics
22
Intimidation
19
Medicine
21
Nature
21
Stealth
21

Ability Mods

Str
6
Dex
7
Con
5
Int
1
Wis
5
Cha
3

Items

  • +1 breastplate
  • +1 composite longbow
  • +1 katana

Defenses

Ac
30
Saving Throws
Fort
19
Ref
23
Will
17
Hp
  • Hp
    200
Weaknesses
  • Amount
    10
    Name
    cold iron

Speed

Fly
25

Attacks

  • Range
    Melee
    Name
    katana
    Attack
    23
    Traits
    • deadly
    • magical
    • two-hand
    • versatile
    Damage
    2d6+9 slashing plus 1d6 good
    Types
    • good
    • slashing
  • Range
    Ranged
    Name
    composite longbow
    Attack
    24
    Traits
    • deadly
    • magical
    • range increment
    • reload
    • volley
    Damage
    2d8+9 piercing plus 1d6 good
    Types
    • good
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    29
    Entry
    2
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • evil only
    • Name
      shield other
    3
    Spells
    • Name
      heal
      Amount
      2
    4
    Spells
    • Name
      remove disease
    • Name
      remove paralysis
    5
    Spells
    • Name
      breath of life
    • Name
      dimension door
      Amount
      3
    • Name
      dispel magic
    • Name
      heal

Abilities

Top
  • Entries
    • Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
    • A zuishin's ward is a specific gate, doorway, or shrine.
    Name
    Ward
    Traits
    • abjuration
    • divine
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • healing
    • necromancy
    Entries
    • The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: breath of life, heal, remove disease, or remove paralysis.
    • The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses.
    Name
    Healing Arrow
  • Traits
    • divine
    • enchantment
    • evocation
    • good
    Entries
    • Any weapon becomes a striking holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.
    Name
    Holy Weaponry

Background

Lore

No lore provided.