Monster Dossier

Zuipnyrn

Zuipnyrn is a fantasy monster entry from source EC2.

Level 3

Traits

rarensmallaberration

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    greater darkvision

Languages

Languages
  • common (can't speak any language)

Skills

Stealth
11

Ability Mods

Str
1
Dex
3
Con
3
Int
-2
Wis
2
Cha
5

Defenses

Ac
20
Saving Throws
Fort
10
Ref
10
Will
7
Hp
  • Hp
    35
Resistances
  • Amount
    3
    Name
    bludgeoning

Speed

Walk
20
Climb
10

Attacks

  • Range
    Melee
    Name
    eye stalk
    Attack
    8
    Traits
    • agile
    Damage
    2d4+2 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Traits
    • aura
    • occult
    • visual
    Entries
    • 30 feet. When a creature ends its turn in the aura, it must attempt a 22 Will save. On a failure, it becomes fascinated with the zuipnyrn for 1 minute. Once the fascination ends, the creature is temporarily immune to this ability for 1 hour. The zuipnyrn can deactivate or activate this aura by using a single action, which has the concentrate trait.
    Name
    Alluring Aspect
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • occult
    • visual
    Entries
    • The zuipnyrn attempts to charm a creature within 30 feet that is currently fascinated by the zuipnyrn. The target must attempt a 22 Will save. Whether it succeeds or fails the save, the target is temporarily immune for 1 hour.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is no longer fascinated.
      Success
      The creature is unaffected.
      Failure
      The creature is helpful toward the zuipnyrn for 1 hour.
      Critical Failure
      The creature is helpful toward the zuipnyrn for 1 day and will actively attempt to defend the zuipnyrn and even risk its life for it.
    Name
    Beguiling Gaze
  • Activity
    Number
    2
    Unit
    action
    Traits
    • occult
    • visual
    Entries
    • The zuipnyrn's eye produces a bright flash of light. Each creature in a 30-foot cone must attempt a 22 Fortitude save. The zuipnyrn can't use Blinding Flare again for 1 minute.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is dazzled for 1 round.
      Failure
      The creature is blinded for 1 round and dazzled for 1 minute.
      Critical Failure
      The creature is blinded for 1 minute.
    Name
    Blinding Flare

Background

Lore

No lore provided.