Monster Dossier
Zomok
Zomok is a fantasy monster entry from source B2.
Traits
ngargantuandragonplant
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 60
Languages
- Languages
- arboreal
- common
- sylvan
- terran
- Abilities
- speak with plants
Skills
- Acrobatics
- 27
- Athletics
- 33
- Nature
- 29
- Stealth
- 29
- Survival
- 30
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 9
- Int
- 3
- Wis
- 6
- Cha
- 6
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 31
- Ref
- 25
- Will
- 28
- Hp
- Hp
- 310
- Immunities
- poison
- paralyzed
- sleep
- stunned
- Weaknesses
- Amount
- 15
- Name
- fire
Speed
- Abilities
- pass without trace
- Walk
- 30
- Fly
- 80
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 33
- Traits
- magical
- reach
- Effects
- Improved Grab
- Damage
- 3d12+17 piercing plus Improved Grab
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 33
- Traits
- agile
- magical
- reach
- Damage
- 3d8+17 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 33
- Traits
- magical
- reach
- Damage
- 3d10+17 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 34
- Attack
- 26
- Entry
- 6
- Spells
- Name
- tangling creepers
- 7
- Spells
- Name
- wall of thorns
- 8
- Spells
- Name
- charm
- Notes
- plant creatures only
- Constant
- 1
- Spells
- Name
- pass
- 4
- Spells
- Name
- speak with plants
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- conjuration
- earth
- primal
- Entries
- The zomok blasts forth a 60-foot cone of earth and gravel, dealing 17d6 bludgeoning damage (34 basic Reflex save); prone creatures take a –2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are restrained (Escape 34) on a critical failure. The zomok can't use Stoutaern Breath again for 1d4 rounds.
- The bodies of creatures slain by Stoutaern Breath instantly decompose and are destroyed—they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth.
- Name
- Stoutaern Breath
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- healing
- necromancy
- primal
- teleportation
- Frequency
- Unit
- day
- Number
- 3
- Entries
- The zomok teleports itself with the effects of a 5th-level dimension door spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 rounds.
- Name
- Forest Step
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Entries
- Huge, 3d12+9 bludgeoning, Rupture 35.
- Name
- Swallow Whole
- Activity
- Number
- 3
- Unit
- action
- Entries
- Huge or smaller, tail, 32
- Name
- Trample
Background
Lore
No lore provided.