Monster Dossier

Zomok

Zomok is a fantasy monster entry from source B2.

Level 16

Traits

ngargantuandragonplant

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Languages

Languages
  • arboreal
  • common
  • sylvan
  • terran
Abilities
  • speak with plants

Skills

Acrobatics
27
Athletics
33
Nature
29
Stealth
29
Survival
30

Ability Mods

Str
9
Dex
5
Con
9
Int
3
Wis
6
Cha
6

Defenses

Ac
39
Saving Throws
Fort
31
Ref
25
Will
28
Hp
  • Hp
    310
Immunities
  • poison
  • paralyzed
  • sleep
  • stunned
Weaknesses
  • Amount
    15
    Name
    fire

Speed

Abilities
  • pass without trace
Walk
30
Fly
80

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    33
    Traits
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    3d12+17 piercing plus Improved Grab
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    33
    Traits
    • agile
    • magical
    • reach
    Damage
    3d8+17 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    33
    Traits
    • magical
    • reach
    Damage
    3d10+17 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    34
    Attack
    26
    Entry
    6
    Spells
    • Name
      tangling creepers
    7
    Spells
    • Name
      wall of thorns
    8
    Spells
    • Name
      charm
      Notes
      • plant creatures only
    Constant
    1
    Spells
    • Name
      pass
    4
    Spells
    • Name
      speak with plants

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • earth
    • primal
    Entries
    • The zomok blasts forth a 60-foot cone of earth and gravel, dealing 17d6 bludgeoning damage (34 basic Reflex save); prone creatures take a –2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are restrained (Escape 34) on a critical failure. The zomok can't use Stoutaern Breath again for 1d4 rounds.
    • The bodies of creatures slain by Stoutaern Breath instantly decompose and are destroyed—they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth.
    Name
    Stoutaern Breath
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • healing
    • necromancy
    • primal
    • teleportation
    Frequency
    Unit
    day
    Number
    3
    Entries
    • The zomok teleports itself with the effects of a 5th-level dimension door spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 rounds.
    Name
    Forest Step
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Huge, 3d12+9 bludgeoning, Rupture 35.
    Name
    Swallow Whole
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Huge or smaller, tail, 32
    Name
    Trample

Background

Lore

No lore provided.