Monster Dossier

Zire the Slim

Zire the Slim is a fantasy monster entry from source GW1.

Level 4

Traits

uniquecemediumfey

Rules & statistics

Monster Profile

Perception

14

Languages

Languages
  • common
  • sylvan
Abilities
  • telepathy 100 feet

Skills

Arcana
10
First world lore
10
Intimidation
12
Occultism
12
Stealth
12
Survival
8

Ability Mods

Str
3
Dex
5
Con
2
Int
2
Wis
3
Cha
4

Items

  • Vriamobar Key (page 79)

Defenses

Ac
20
Saving Throws
Fort
9
Ref
14
Will
14
Hp
  • Hp
    80
Immunities
  • fear
Weaknesses
  • Name
    cold iron
    Amount
    5

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    14
    Damage
    1d6+1 slashing plus shadowfeed

Spellcasting

  • Tradition
    primal
    Type
    Innate
    DC
    21
    Entry
    3
    Spells
    • Name
      mind reading
    • Name
      paralyze

Abilities

Mid
  • Name
    Phasic Defenses
    Activity
    Number
    1
    Unit
    reaction
    Requirements
    Zire hasn't Slimstepped since the beginning of their last turn
    Trigger
    Zire would take damage from an attack
    Entries
    • Zire Slimsteps, taking no damage if their new square would move them out of the range or area of the attack.
Bot
  • Name
    Create Breach
    Entries
    • Once per day, Zire can tear open the fabric between planes, creating a portal between the Thinlands and a point anywhere in Shounaeth. This portal lasts for up to 1 hour, but Zire can close it at will.
  • Name
    Shadowfeed
    Traits
    • fear
    • emotion
    • mental
    Entries
    • Whenever Zire hits a creature with an attack, Zire's flayed strips of flesh wrap around the target's shadow, causing the victim's body to wither. The struck creature must attempt a DC 21 Fortitude saving throw.
    • Type
      successDegree
      Entries
      Success
      • The creature is unaffected.
      Failure
      • The creature takes 3d6 mental damage and is frightened||frightened 1.
      Critical Failure
      • The creature takes 6d6 mental damage and is frightened||frightened 2.
  • Name
    Shadow Pull
    Activity
    Number
    2
    Unit
    action
    Entries
    • All creatures in a 60-foot line are affected by Zire's shadowfeed ability.
  • Name
    Slimstep
    Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • primal
    • shadow
    • teleportation
    Requirements
    Zire is in dim light or darkness
    Frequency
    Number
    1
    Unit
    round
    Entries
    • Zire instantly transports themself from one shadow to another.
    • Zire teleports themself and any items they're holding to a clear space within 30 feet that's in dim light or darkness. If this would bring any other creature with Zire, the ability is disrupted.

Background

Lore

No lore provided.