Monster Dossier

Ziaraem

Male catfolk head warden (Bestiary 54)

Level 11

Traits

uniquelemediumcatfolkhumanoid

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    low-light vision

Languages

Languages
  • drunak
  • aquan
  • common
  • cyclops

Skills

Acrobatics
22
Athletics
21
Diplomacy
19
Intimidation
21
Society
19
Stealth
21
Survival
19

Ability Mods

Str
4
Dex
5
Con
0
Int
2
Wis
2
Cha
4

Items

  • dagger
  • good manacles (3)
  • religious symbol of Saedrouk
  • +1 resilient studded leather
  • +2 striking trident

Defenses

Ac
31
Saving Throws
Fort
19
Ref
24
Will
21
Hp
  • Hp
    200

Speed

Walk
30

Attacks

  • Range
    Melee
    Traits
    • magical
    Name
    trident
    Attack
    24
    Damage
    2d8+6 piercing
  • Range
    Melee
    Traits
    • agile
    • finesse
    • versatile S
    Name
    dagger
    Attack
    23
    Damage
    1d4+6 piercing
  • Range
    Ranged
    Traits
    • agile
    • thrown
    • versatile S
    Name
    dagger
    Attack
    23
    Damage
    1d4+6 piercing

Abilities

Mid
  • Name
    Cat's Luck
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • fortune
    Frequency
    Number
    1
    Unit
    day
    Trigger
    Ziaraem fails or critically fails a Reflex saving throw
    Entries
    • Ziaraem rerolls the saving throw and takes the better result.
Bot
  • Name
    Hampering Strike
    Entries
    • A foe that takes damage from Ziaraem's melee Strike is slowed||slowed 1 for 1 round (slowed||slowed 3 if the Strike is a critical hit).
  • Name
    Subduing Attack
    Entries
    • Ziaraem deals an additional 3d6 precision damage to creatures that are frightened or within reach of at least one of his allies. Ziaraem can choose to make an attack with this additional damage as a nonlethal attack.

Background

Lore

No lore provided.