Monster Dossier
Ziafias Poltergeist
Ziafias Poltergeist is a fantasy monster entry from source AoA4.
Traits
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Rules & statistics
Monster Profile
Perception
20
Senses
- Name
- darkvision
Languages
- Languages
- dwarven
- necril
Skills
- Acrobatics
- 25
- Intimidation
- 24
- Stealth
- 25
Ability Mods
- Str
- -5
- Dex
- 7
- Con
- 2
- Int
- -1
- Wis
- 4
- Cha
- 5
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 18
- Ref
- 25
- Will
- 22
- Hp
- Hp
- 180
- Abilities
- rejuvenation
- Immunities
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
- Resistances
- Amount
- 10
- Name
- all damage
- Note
- except force, ghost touch, or positive; double resistance against non-magical
Speed
- Fly
- 30
Attacks
- Range
- Ranged
- Name
- telekinetic object
- Attack
- 27
- Traits
- evocation
- magical
- occult
- range increment
- Effects
- piercing
- or slashing (depending on object)
- Damage
- 4d12 bludgeoning, piercing, or slashing (depending on object)
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 33
- Attack
- 27
- Entry
- 0
- Level
- 6
- Spells
- Name
- mage hand
- 6
- Spells
- Name
- telekinetic haul
- Amount
- at will
- Name
- telekinetic maneuver
- Amount
- at will
Abilities
- Top
- Entries
- The Ziafias poltergeists cannot travel more than 120 feet from area F2.
- Name
- Site Bound
- Mid
- Entries
- A poltergeist is naturally invisible. It becomes visible only when it uses Frighten.
- Name
- Natural Invisibility
- Traits
- necromancy
- occult
- Entries
- When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. These Ziafias poltergeists no longer rejuvenate once King Viadrair no longer exists as an undead ruler of Ziafias.
- Name
- Rejuvenation
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature approaches within 10 feet of the poltergeist.
- Entries
- The poltergeist makes a telekinetic object Strike against the triggering creature.
- Name
- Telekinetic Defense
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- emotion
- fear
- incapacitation
- mental
- Requirements
- The poltergeist must be invisible.
- Entries
- The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a 33 Will save, becoming frightened|CRB|frightened 2 on a failure. On a critical failure, it's also fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.
- Name
- Frighten
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- evocation
- occult
- Entries
- The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.
- Type
- list
- Items
- When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a –2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
- When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 6d12. It deals 2d12 damage on a failure, and no damage on a critical failure.
- Name
- Telekinetic Storm
Background
Lore
No lore provided.