Monster Dossier

Zelekhut

Zelekhut is a fantasy monster entry from source B2.

Level 9

Traits

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Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • celestial
  • infernal
  • utopian
Abilities
  • truespeech

Skills

Acrobatics
18
Athletics
21
Diplomacy
16
Survival
Std
21
When tracking
23
Feiri lore
15

Ability Mods

Str
6
Dex
5
Con
4
Int
0
Wis
3
Cha
3

Defenses

Ac
28
Saving Throws
Fort
17
Ref
20
Will
18
Hp
  • Hp
    160
Immunities
  • death
Weaknesses
  • Amount
    10
    Name
    chaotic

Speed

Walk
40
Fly
40

Attacks

  • Range
    Melee
    Name
    chain
    Attack
    21
    Traits
    • lawful
    • magical
    • reach
    Effects
    • Knockdown
    Damage
    2d10+6 slashing plus 2d6 electricity and 1d6 lawful plus Knockdown
    Types
    • electricity
    • lawful
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    28
    Entry
    4
    Spells
    • Name
      clairaudience
    • Name
      clairvoyance
    • Name
      dimensional anchor
    • Name
      dispel magic
    • Name
      paralyze
      Amount
      3
    5
    Spells
    • Name
      locate
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Top
  • Entries
    • A zelekhut can speak with and understand any creature with a language.
    Name
    Truespeech
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The zelekhut makes two chain Strike||Strikes, each targeting a different creature. Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack.
    Name
    Double Attack

Background

Lore

No lore provided.