Monster Dossier
Zelekhut
Zelekhut is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- celestial
- infernal
- utopian
- Abilities
- truespeech
Skills
- Acrobatics
- 18
- Athletics
- 21
- Diplomacy
- 16
- Survival
- Std
- 21
- When tracking
- 23
- Feiri lore
- 15
Ability Mods
- Str
- 6
- Dex
- 5
- Con
- 4
- Int
- 0
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 17
- Ref
- 20
- Will
- 18
- Hp
- Hp
- 160
- Immunities
- death
- Weaknesses
- Amount
- 10
- Name
- chaotic
Speed
- Walk
- 40
- Fly
- 40
Attacks
- Range
- Melee
- Name
- chain
- Attack
- 21
- Traits
- lawful
- magical
- reach
- Effects
- Knockdown
- Damage
- 2d10+6 slashing plus 2d6 electricity and 1d6 lawful plus Knockdown
- Types
- electricity
- lawful
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 28
- Entry
- 4
- Spells
- Name
- clairaudience
- Name
- clairvoyance
- Name
- dimensional anchor
- Name
- dispel magic
- Name
- paralyze
- Amount
- 3
- 5
- Spells
- Name
- locate
- Constant
- 6
- Spells
- Name
- true seeing
Abilities
- Top
- Entries
- A zelekhut can speak with and understand any creature with a language.
- Name
- Truespeech
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The zelekhut makes two chain Strike||Strikes, each targeting a different creature. Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack.
- Name
- Double Attack
Background
Lore
No lore provided.