Monster Dossier

Zegouth

Zegouth is a fantasy monster entry from source AoA3.

Level 10

Traits

cemediumdemonfiend

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
15
Athletics
23
Intimidation
22
Religion
17
Stealth
19

Ability Mods

Str
7
Dex
1
Con
5
Int
2
Wis
3
Cha
3

Defenses

Ac
30
Saving Throws
Fort
21
Ref
17
Will
19
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    200
Weaknesses
  • Amount
    10
    Name
    cold iron
  • Amount
    10
    Name
    good
  • Name
    liberation vulnerability

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    horns
    Attack
    23
    Traits
    • deadly
    Damage
    2d10+13 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    23
    Traits
    • agile
    Damage
    2d8+13 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    jaws
    Attack
    23
    Damage
    2d6+13 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    27
    Entry
    1
    Spells
    • Name
      command
      Amount
      at will
    3
    Spells
    • Name
      haste
    4
    Spells
    • Name
      air walk
      Amount
      2
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door

Abilities

Mid
  • Entries
    • The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 mental damage.
    Name
    Liberation Vulnerability
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature misses the slaver demon with a melee weapon
    Entries
    • Strike. The slaver demon attempts to Disarm the weapon used in the triggering Strike with a –2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability.
    Name
    Horn Snare
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • enchantment
    • mental
    Entries
    • The demon enslaves the soul of a living creature within 60 feet.
    • The target can attempt to resist this enslavement with a 29 Will save. A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul.
    • If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another.
    • Type
      successDegree
      Entries
      Success
      The target avoids being enslaved and is temporarily immune for 24 hours.
      Failure
      The target is enslaved and is enfeebled|CRB|enfeebled 2 for 24 hours or until the slaver demon is slain, whichever comes first.
      Critical Failure
      As failure, and the target also suffers the effects of a failed saving throw against dominate.
    Name
    Enslave Soul

Background

Lore

No lore provided.