Monster Dossier

Zealborn

Zealborn is a fantasy monster entry from source AoE5.

Level 12

Traits

uncommoncemediumundead

Rules & statistics

Monster Profile

Perception

23

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Athletics
25
Deception
25
Diplomacy
27
Society
19
Stealth
22

Ability Mods

Str
5
Dex
4
Con
0
Int
1
Wis
5
Cha
7

Items

  • breastplate
  • +1 striking morningstar
  • sling with 20 bullets

Defenses

Ac
33
Saving Throws
Fort
18
Ref
22
Will
24
Hp
  • Hp
    210
    Abilities
    • rejuvenation
Immunities
  • death effects
  • disease

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    morningstar
    Attack
    24
    Traits
    • magical
    • versatile
    Damage
    2d6+9 bludgeoning plus 2d6 chaotic and 2d6 negative
    Types
    • bludgeoning
    • chaotic
    • negative
  • Range
    Ranged
    Name
    sling
    Attack
    24
    Traits
    • propulsive
    • range increment
    • reload
    Damage
    1d6+6 bludgeoning plus 2d6 chaotic and 2d6 negative
    Types
    • bludgeoning
    • chaotic
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    33
    Entry
    2
    Spells
    • Name
      illusory creature
      Amount
      at will
    3
    Spells
    • Name
      enthrall
    4
    Spells
    • Name
      veil
    5
    Spells
    • Name
      hallucination
    • Name
      subconscious suggestion
    6
    Spells
    • Name
      dominate
    • Name
      zealous conviction

Abilities

Top
  • Traits
    • mental
    • occult
    Entries
    • Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative –1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum –4).
    Name
    Little Favors
Mid
  • Traits
    • necromancy
    • occult
    Entries
    • When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days.
    • For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
    Name
    Rejuvenation
  • Entries
    • A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks.
    • (See page 9 for an example of zeal-damned ghoul statistics.)
    Name
    Zealous Restoration
Bot
  • Entries
    • 33; geas.
    Name
    Occult Ritual

Background

Lore

No lore provided.