Monster Dossier
Zealborn
Zealborn is a fantasy monster entry from source AoE5.
Traits
uncommoncemediumundead
Rules & statistics
Monster Profile
Perception
23
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Athletics
- 25
- Deception
- 25
- Diplomacy
- 27
- Society
- 19
- Stealth
- 22
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 0
- Int
- 1
- Wis
- 5
- Cha
- 7
Items
- breastplate
- +1 striking morningstar
- sling with 20 bullets
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 18
- Ref
- 22
- Will
- 24
- Hp
- Hp
- 210
- Abilities
- rejuvenation
- Immunities
- death effects
- disease
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- morningstar
- Attack
- 24
- Traits
- magical
- versatile
- Damage
- 2d6+9 bludgeoning plus 2d6 chaotic and 2d6 negative
- Types
- bludgeoning
- chaotic
- negative
- Range
- Ranged
- Name
- sling
- Attack
- 24
- Traits
- propulsive
- range increment
- reload
- Damage
- 1d6+6 bludgeoning plus 2d6 chaotic and 2d6 negative
- Types
- bludgeoning
- chaotic
- negative
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 33
- Entry
- 2
- Spells
- Name
- illusory creature
- Amount
- at will
- 3
- Spells
- Name
- enthrall
- 4
- Spells
- Name
- veil
- 5
- Spells
- Name
- hallucination
- Name
- subconscious suggestion
- 6
- Spells
- Name
- dominate
- Name
- zealous conviction
Abilities
- Top
- Traits
- mental
- occult
- Entries
- Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative –1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum –4).
- Name
- Little Favors
- Mid
- Traits
- necromancy
- occult
- Entries
- When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days.
- For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
- Name
- Rejuvenation
- Entries
- A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks.
- (See page 9 for an example of zeal-damned ghoul statistics.)
- Name
- Zealous Restoration
- Bot
- Entries
- 33; geas.
- Name
- Occult Ritual
Background
Lore
No lore provided.