Monster Dossier
Zaramuun
Zaramuun ZARAMUUN TREASURE Zaramuuns collect treasure from mortals they have robbed or sacrificed. They are attracted to gems, rare metals, and potent p...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
- Name
- tremorsense
- Range
- 60
Languages
- Languages
- abyssal
- terran
Skills
- Athletics
- Std
- 31
- To Disarm stone or metal objects
- 35
- Religion
- 26
- Stealth
- Std
- 27
- In sandy terrain
- 30
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 6
- Int
- 0
- Wis
- 5
- Cha
- -1
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 34
- Ref
- 30
- Will
- 25
- Hp
- Hp
- 291
- Immunities
- poison
- paralyzed
- sleep
Speed
- Abilities
- sand glide
- Walk
- 35
- Burrow
- 35
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 33
- Damage
- 4d12+13 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- rock or metal debris
- Attack
- 29
- Traits
- range increment
- Damage
- 4d8+13 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Attack
- 31
- Entry
- 4
- Spells
- Name
- suggestion
- Amount
- at will
- 6
- Spells
- Name
- disintegrate
- Name
- spirit blast
- 8
- Spells
- Name
- dimensional anchor
- Amount
- at will
- Constant
- 8
- Spells
- Name
- dimensional anchor
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed.
- Name
- Dune
- Activity
- Number
- 2
- Unit
- action
- Entries
- 35, 4d12 bludgeoning damage and dimensional anchor, Escape 32, Rupture 28.
- Name
- Engulf
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The zaramuun hit with a melee Strike with its last action, or it has a creature Engulfed.
- Entries
- The zaramuun attempts to Disarm one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature.
- Name
- Raking Sand
- Entries
- The zaramuun can Burrow through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain||3|terrain for a zaramuun.
- Name
- Sand Glide
- Activity
- Number
- 2
- Unit
- action
- Traits
- earth
- Entries
- The zaramuun sprays a blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line (Reflex 38). It can't Sandblast again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- No effect.
- Success
- Half damage.
- Failure
- Full damage.
- Critical Failure
- Full damage and blinded for 1 round.
- Name
- Sandblast
Background
Lore
Zaramuun
ZARAMUUN TREASURE
Zaramuuns collect treasure from mortals they have robbed or sacrificed. They are attracted to gems, rare metals, and potent pieces of crafted earth, particularly powerful magic items associated with the Plane of Earth.
Zaramuuns are beings of elemental sand that hide in deserts and wastelands. They disguise themselves as massive dunes before rising up to attack living creatures. The most infamous zaramuuns kill any living creatures they find, but others simply rob their victims of all metal and stone possessions before fleeing. Although zaramuuns insist they are only reclaiming what was taken from their ancestral earth, this is simple self-delusion; most zaramuuns use their stolen goods as payment and material components to conjure fiends, for Zaramuuns were exiled from the Plane of Earth after worshipping fiends who promised to give them power over other elementals. This worship gradually transformed into servitude, and now many zaramuuns believe that if they send enough souls to their masters, they will be set free.