Monster Dossier

Zaramuun

Zaramuun ZARAMUUN TREASURE Zaramuuns collect treasure from mortals they have robbed or sacrificed. They are attracted to gems, rare metals, and potent p...

Level 16

Traits

celargeearthelemental

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Name
    tremorsense
    Range
    60

Languages

Languages
  • abyssal
  • terran

Skills

Athletics
Std
31
To Disarm stone or metal objects
35
Religion
26
Stealth
Std
27
In sandy terrain
30

Ability Mods

Str
9
Dex
5
Con
6
Int
0
Wis
5
Cha
-1

Defenses

Ac
39
Saving Throws
Fort
34
Ref
30
Will
25
Hp
  • Hp
    291
Immunities
  • poison
  • paralyzed
  • sleep

Speed

Abilities
  • sand glide
Walk
35
Burrow
35

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    33
    Damage
    4d12+13 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    rock or metal debris
    Attack
    29
    Traits
    • range increment
    Damage
    4d8+13 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Attack
    31
    Entry
    4
    Spells
    • Name
      suggestion
      Amount
      at will
    6
    Spells
    • Name
      disintegrate
    • Name
      spirit blast
    8
    Spells
    • Name
      dimensional anchor
      Amount
      at will
    Constant
    8
    Spells
    • Name
      dimensional anchor

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed.
    Name
    Dune
  • Activity
    Number
    2
    Unit
    action
    Entries
    • 35, 4d12 bludgeoning damage and dimensional anchor, Escape 32, Rupture 28.
    Name
    Engulf
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The zaramuun hit with a melee Strike with its last action, or it has a creature Engulfed.
    Entries
    • The zaramuun attempts to Disarm one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature.
    Name
    Raking Sand
  • Entries
    • The zaramuun can Burrow through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain||3|terrain for a zaramuun.
    Name
    Sand Glide
  • Activity
    Number
    2
    Unit
    action
    Traits
    • earth
    Entries
    • The zaramuun sprays a blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line (Reflex 38). It can't Sandblast again for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      No effect.
      Success
      Half damage.
      Failure
      Full damage.
      Critical Failure
      Full damage and blinded for 1 round.
    Name
    Sandblast

Background

Lore

Zaramuun

ZARAMUUN TREASURE

Zaramuuns collect treasure from mortals they have robbed or sacrificed. They are attracted to gems, rare metals, and potent pieces of crafted earth, particularly powerful magic items associated with the Plane of Earth.

Zaramuuns are beings of elemental sand that hide in deserts and wastelands. They disguise themselves as massive dunes before rising up to attack living creatures. The most infamous zaramuuns kill any living creatures they find, but others simply rob their victims of all metal and stone possessions before fleeing. Although zaramuuns insist they are only reclaiming what was taken from their ancestral earth, this is simple self-delusion; most zaramuuns use their stolen goods as payment and material components to conjure fiends, for Zaramuuns were exiled from the Plane of Earth after worshipping fiends who promised to give them power over other elementals. This worship gradually transformed into servitude, and now many zaramuuns believe that if they send enough souls to their masters, they will be set free.