Monster Dossier
Young Underworld Dragon
Young Underworld Dragon is a fantasy monster entry from source B3.
Traits
uncommonlelargedragonfire
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
- Name
- smoke vision
Languages
- Languages
- common
- draconic
- undercommon
Skills
- Acrobatics
- 11
- Arcana
- 13
- Athletics
- 17
- Crafting
- 17
- Deception
- 10
- Intimidation
- 12
- Nature
- 13
- Stealth
- 13
- Survival
- 11
Ability Mods
- Str
- 6
- Dex
- 2
- Con
- 3
- Int
- 4
- Wis
- 2
- Cha
- 1
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 18
- Ref
- 13
- Will
- 15
- Hp
- Hp
- 115
- Immunities
- fire
- paralyzed
- sleep
Speed
- Walk
- 40
- Burrow
- 30
- Fly
- 80
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 18
- Traits
- reach
- Damage
- 2d8+8 piercing plus 1d6 fire
- Types
- fire
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 18
- Traits
- agile
- Effects
- adamantine claws
- Grab
- Damage
- 2d8+8 slashing plus adamantine claws and Grab
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 18
- Traits
- reach
- Effects
- Grab
- Damage
- 2d8+8 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 25
- Entry
- 0
- Level
- 2
- Spells
- Name
- detect magic
- 2
- Spells
- Name
- continual flame
Abilities
- Top
- Entries
- Smoke doesn't impair an underworld dragon's vision; they ignore the concealed condition from smoke.
- Name
- Smoke Vision
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 23 (page 305)
- Name
- Frightful Presence
- Bot
- Entries
- The dragon's claws are infused with adamantine. Their claw Strike||Strikes ignore half the Hardness of any object hit.
- Name
- Adamantine Claws
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- evocation
- fire
- Entries
- The dragon breathes a blast of fire that explodes in a 20-foot burst within 40 feet, dealing 7d6 fire damage (25 basic Reflex save). Creatures that fail the save also take 1d6 persistent damage||persistent fire damage. The dragon can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
- Name
- Coiling Frenzy
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d8+4 bludgeoning, 25
- Name
- Constrict
- Entries
- The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
- Name
- Draconic Momentum
Background
Lore
No lore provided.