Monster Dossier
Young Sovereign Dragon
Young Sovereign Dragon is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- celestial
- common
- draconic
- infernal
Skills
- Acrobatics
- 18
- Athletics
- 22
- Deception
- 21
- Diplomacy
- 25
- Intimidation
- 23
- Occultism
- 18
- Society
- 20
- Stealth
- 18
- Survival
- 20
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 5
- Int
- 3
- Wis
- 5
- Cha
- 6
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 22
- Ref
- 18
- Will
- 24
- Hp
- Hp
- 195
- Immunities
- paralyzed
- sleep
- Resistances
- Amount
- 10
- Name
- mental
Speed
- Walk
- 40
- Fly
- 120
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 24
- Traits
- reach
- Damage
- 2d8+13 piercing plus 2d6 mental
- Types
- mental
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 24
- Traits
- agile
- Effects
- Grab
- Damage
- 2d8+13 slashing plus Grab
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 24
- Traits
- reach
- Effects
- Grab
- Damage
- 2d8+13 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 30
- Entry
- 2
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good or evil only
- 6
- Spells
- Name
- shape stone
- Name
- suggestion
- Amount
- at will
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 28
- Name
- Frightful Presence
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within the sovereign dragon's reach critically hits the dragon
- Entries
- The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.
- Name
- Violent Retort
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- evocation
- mental
- occult
- Entries
- The dragon unleashes a roar charged with psychic energy, dealing 12d6 mental damage in a 30-foot cone (30 basic Will save). The dragon can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
- Name
- Coiling Frenzy
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d8+10 bludgeoning, 26
- Name
- Constrict
- Entries
- The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
- Name
- Draconic Momentum
- Activity
- Number
- 1
- Unit
- action
- Traits
- evocation
- light
- occult
- Frequency
- Unit
- hour
- Number
- 1
- Entries
- The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 10 to energy damage. Each enemy in a 20-foot emanation must succeed at a 30 Fortitude save or be dazzled. All these effects last until the end of the dragon's next turn.
- Name
- Gleaming Armor
Background
Lore
No lore provided.