Monster Dossier
Young Sea Dragon
Young Sea Dragon is a fantasy monster entry from source B3.
Traits
uncommoncglargeamphibiousdragonwater
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- wavesense
- Range
- 60
Languages
- Languages
- aquan
- common
- draconic
Skills
- Acrobatics
- 16
- Arcana
- 14
- Athletics
- 19
- Deception
- 14
- Intimidation
- 16
- Nature
- 15
- Society
- 14
- Stealth
- 16
- Survival
- 13
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 3
- Int
- 2
- Wis
- 3
- Cha
- 2
Defenses
- Ac
- Std
- 27
- Abilities
- fed by metal
- Saving Throws
- Fort
- 17
- Ref
- 18
- Will
- 15
- Hp
- Hp
- 140
- Immunities
- paralyzed
- sleep
Speed
- Abilities
- water walk
- Walk
- 30
- Fly
- 100
- Swim
- 50
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 20
- Traits
- reach
- Effects
- hyponatremia (page 78)
- Damage
- 2d10+11 piercing plus hyponatremia (page 78)
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 20
- Traits
- agile
- Effects
- Grab
- Damage
- 2d8+11 slashing plus Grab
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 20
- Traits
- reach
- Effects
- Grab
- Damage
- 2d8+11 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 26
- Entry
- 1
- Spells
- Name
- create water
- Amount
- at will
- 2
- Spells
- Name
- endure elements
- Notes
- self only
- Constant
- 2
- Spells
- Name
- water walk
Abilities
- Mid
- Entries
- If the sea dragon is targeted with an earth spell or flesh to stone, they lose Liquefy until the end of their next turn.
- Name
- Countered by Earth
- Traits
- arcane
- transmutation
- Entries
- When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.
- Name
- Fed by Metal
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 24 (page 305)
- Name
- Frightful Presence
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- abjuration
- arcane
- water
- Trigger
- The dragon is targeted by a Strike or spell that could deal fire or physical damage to them
- Entries
- The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 15 to fire and to all physical damage.
- Name
- Liquefy
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- evocation
- water
- Entries
- The dragon shoots a ball of water that deals 9d6 bludgeoning damage in a 20-foot burst within 40 feet (26 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
- Name
- Coiling Frenzy
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d8+6 bludgeoning, 26
- Name
- Constrict
- Entries
- The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
- Name
- Draconic Momentum
- Traits
- water
- Entries
- A living creature that takes damage from the sea dragon's jaws Strike must succeed at a 26 Fortitude save or become sickened 1 as a surge of excess water floods its body.
- Name
- Hyponatremia
Background
Lore
No lore provided.