Monster Dossier

Young Sea Dragon

Young Sea Dragon is a fantasy monster entry from source B3.

Level 8

Traits

uncommoncglargeamphibiousdragonwater

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    wavesense
    Range
    60

Languages

Languages
  • aquan
  • common
  • draconic

Skills

Acrobatics
16
Arcana
14
Athletics
19
Deception
14
Intimidation
16
Nature
15
Society
14
Stealth
16
Survival
13

Ability Mods

Str
5
Dex
4
Con
3
Int
2
Wis
3
Cha
2

Defenses

Ac
Std
27
Abilities
fed by metal
Saving Throws
Fort
17
Ref
18
Will
15
Hp
  • Hp
    140
Immunities
  • paralyzed
  • sleep

Speed

Abilities
  • water walk
Walk
30
Fly
100
Swim
50

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    20
    Traits
    • reach
    Effects
    • hyponatremia (page 78)
    Damage
    2d10+11 piercing plus hyponatremia (page 78)
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    20
    Traits
    • agile
    Effects
    • Grab
    Damage
    2d8+11 slashing plus Grab
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    20
    Traits
    • reach
    Effects
    • Grab
    Damage
    2d8+11 bludgeoning plus Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    26
    Entry
    1
    Spells
    • Name
      create water
      Amount
      at will
    2
    Spells
    • Name
      endure elements
      Notes
      • self only
    Constant
    2
    Spells
    • Name
      water walk

Abilities

Mid
  • Entries
    • If the sea dragon is targeted with an earth spell or flesh to stone, they lose Liquefy until the end of their next turn.
    Name
    Countered by Earth
  • Traits
    • arcane
    • transmutation
    Entries
    • When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.
    Name
    Fed by Metal
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 90 feet, 24 (page 305)
    Name
    Frightful Presence
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • abjuration
    • arcane
    • water
    Trigger
    The dragon is targeted by a Strike or spell that could deal fire or physical damage to them
    Entries
    • The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 15 to fire and to all physical damage.
    Name
    Liquefy
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • evocation
    • water
    Entries
    • The dragon shoots a ball of water that deals 9d6 bludgeoning damage in a 20-foot burst within 40 feet (26 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
    Name
    Coiling Frenzy
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d8+6 bludgeoning, 26
    Name
    Constrict
  • Entries
    • The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
    Name
    Draconic Momentum
  • Traits
    • water
    Entries
    • A living creature that takes damage from the sea dragon's jaws Strike must succeed at a 26 Fortitude save or become sickened 1 as a surge of excess water floods its body.
    Name
    Hyponatremia

Background

Lore

No lore provided.