Monster Dossier
Young Bronze Dragon
Young Bronze Dragon is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- aquan
- common
- draconic
- dwarven
- elven
- Abilities
- speak with animals
Skills
- Acrobatics
- 16
- Arcana
- 20
- Athletics
- 18
- Diplomacy
- 18
- Intimidation
- 18
- Occultism
- 18
- Society
- 16
- Stealth
- 16
Ability Mods
- Str
- 5
- Dex
- 1
- Con
- 3
- Int
- 3
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 19
- Ref
- 17
- Will
- 19
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 170
- Immunities
- electricity
- paralyzed
- sleep
Speed
- Walk
- 30
- Fly
- 120
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 21
- Traits
- electricity
- reach
- Damage
- 2d8+11 piercing plus 1d12 electricity
- Types
- electricity
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 21
- Traits
- agile
- Damage
- 2d8+11 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 19
- Traits
- reach
- Damage
- 1d8+9 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 28
- Entry
- Constant
- 2
- Spells
- Name
- speak with animals
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 26
- Name
- Frightful Presence
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Jaws only.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.
- Type
- list
- Items
- Lightning (arcane, electricity, evocation); The dragon breathes lightning in a 60-foot line that deals 6d12 electricity damage (28 basic Reflex save).
- Repulsion Gas (abjuration, arcane, incapacitation, mental); The dragon breathes a 60-foot line of repulsive gas. Each creature in the area must succeed at a 28 Will save or become fleeing from the dragon for 1 round (or 2 rounds on a critical failure).
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes two claw Strike||Strikes and one tail Strike in any order.
- Name
- Draconic Frenzy
- Entries
- When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.
- Name
- Draconic Momentum
- Traits
- arcane
- transmutation
- water
- Entries
- For up to 30 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.
- Name
- Water Mastery
Background
Lore
No lore provided.