Monster Dossier
Young Blue Dragon
Young Blue Dragon is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- common
- draconic
Skills
- Acrobatics
- 15
- Arcana
- 16
- Deception
- 18
- Diplomacy
- 18
- Intimidation
- 18
- Society
- 16
- Stealth
- 15
- Survival
- 16
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 3
- Int
- 1
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 19
- Ref
- 18
- Will
- 19
- Hp
- Hp
- 170
- Immunities
- electricity
- paralyzed
- sleep
Speed
- Walk
- 30
- Burrow
- 15
- Fly
- 100
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 21
- Traits
- electricity
- reach
- Damage
- 2d8+11 piercing plus 1d12 electricity
- Types
- electricity
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 21
- Traits
- agile
- Damage
- 2d8+11 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 19
- Traits
- reach
- Damage
- 2d8+9 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- horns
- Attack
- 19
- Traits
- reach
- Damage
- 1d8+9 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 28
- Entry
- 0
- Level
- 4
- Spells
- Name
- ghost sound
- 1
- Spells
- Name
- create water
- Amount
- at will
- Notes
- see desert thirst
Abilities
- Top
- Entries
- The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.
- Name
- Sound Imitation
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 26
- Name
- Frightful Presence
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The dragon is targeted with an attack.
- Entries
- The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.
- Name
- Wing Deflection
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- electricity
- evocation
- Entries
- The dragon breathes lightning that deals 5d12 electricity damage in an 80-foot line (28 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Traits
- arcane
- transmutation
- Entries
- When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a 26 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.
- Name
- Desert Thirst
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes two claw Strike||Strikes and one horns Strike in any order.
- Name
- Draconic Frenzy
- Entries
- The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
- Name
- Draconic Momentum
Background
Lore
No lore provided.