Monster Dossier

Yeth Hound

Yeth Hound is a fantasy monster entry from source B2.

Level 3

Traits

cemediumbeastfiend

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • abyssal (can't speak any language)

Skills

Acrobatics
8
Athletics
9
Stealth
10
Survival
8

Ability Mods

Str
4
Dex
3
Con
2
Int
-2
Wis
3
Cha
1

Defenses

Ac
18
Saving Throws
Fort
9
Ref
12
Will
12
Hp
  • Hp
    55

Speed

Abilities
  • air walk
Walk
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    11
    Effects
    • Knockdown
    • sinister bite
    Damage
    1d8+6 piercing plus 1d6 evil, Knockdown, and sinister bite
    Types
    • evil
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    20
    Entry
    Constant
    4
    Spells
    • Name
      air walk

Abilities

  • Activity
    Number
    3
    Unit
    action
    Traits
    • auditory
    • concentrate
    • divine
    • enchantment
    • fear
    • mental
    Entries
    • The yeth hound emits an unearthly howl audible up to 300 feet away. Any nonfiend creature that hears the howl must succeed at a 20 Will save or become frightened 1. Any creature that critically fails and is within 60 feet of the yeth hound is instead frightened 3 and fleeing for 1d4 rounds (or until it recovers from its frightened condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.
    Name
    Bay
  • Entries
    • A good creature bitten by a yeth hound must attempt a 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes frightened 1, or increases the value of its frightened condition by 1 if already frightened.
    Name
    Sinister Bite

Background

Lore

No lore provided.