Monster Dossier

Yellow Musk Creeper

Yellow Musk Creeper is a fantasy monster entry from source B2.

Level 2

Traits

nmediummindlessplant

Rules & statistics

Monster Profile

Perception

4

Senses

  • Type
    imprecise
    Name
    tremorsense
    Range
    30

Skills

Stealth
6

Ability Mods

Str
3
Dex
2
Con
4
Int
-5
Wis
0
Cha
-1

Defenses

Ac
18
Saving Throws
Fort
10
Ref
6
Will
4
Hp
  • Hp
    34
Immunities
  • mental

Speed

Walk
5

Attacks

  • Range
    Melee
    Name
    tendril
    Attack
    9
    Traits
    • reach
    Damage
    1d10+3 piercing
    Types
    • piercing

Abilities

  • Activity
    Number
    3
    Unit
    action
    Traits
    • manipulate
    • mental
    Entries
    • The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large humanoid creature that's unconscious, willing, or fascinated by Spray Pollen, and within reach of the creeper's tendrils. The creature must succeed at a 18 Fortitude save or become stupefied 1 (stupefied 2 on a critical failure). Subsequent failed saves against Bore into Brain increase the stupefied value. If the creature reaches stupefied 5, it is turned into a yellow musk thrall (see below). Boring into a creature's brain doesn't end fascination caused by Spray Pollen.
    Name
    Bore into Brain
  • Activity
    Number
    2
    Unit
    action
    Traits
    • mental
    • poison
    Entries
    • The yellow musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone. Each creature in the emanation must attempt a 20 Will save. Once a creature succeeds at any save against.
    Name
    Spray Pollen
  • Entries
    • Pollen, it becomes temporarily immune for 24 hours.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.
      Critical Failure
      As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end.
    Name
    Spray

Background

Lore

No lore provided.