Monster Dossier
Yamaraj
Yamaraj is a fantasy monster entry from source B2.
Traits
uncommonnhugemonitorpsychopomp
Rules & statistics
Monster Profile
Perception
37
Senses
- Name
- darkvision
- Name
- lifesense
- Range
- 240
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
- Abilities
- telepathy 120 feet
- tongues
Skills
- Acrobatics
- 33
- Athletics
- 36
- Deception
- 34
- Diplomacy
- 34
- Intimidation
- 36
- Occultism
- 38
- Religion
- 38
- Society
- 38
- Vreitaistian lore
- 40
- Legal lore
- 40
Ability Mods
- Str
- 10
- Dex
- 7
- Con
- 7
- Int
- 10
- Wis
- 7
- Cha
- 6
Defenses
- Ac
- 45
- Saving Throws
- Fort
- 33
- Ref
- 31
- Will
- 35
- Hp
- Hp
- 375
- Abilities
- fast healing 20
- lightning drinker
- Immunities
- electricity
- death effects
- disease
- Resistances
- Amount
- 20
- Name
- negative
- Amount
- 20
- Name
- poison
Speed
- Walk
- 35
- Fly
- 50
- Swim
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 38
- Traits
- magical
- reach
- Effects
- Improved Grab
- yamaraj venom
- spirit touch
- Damage
- 4d8+18 piercing plus Improved Grab and yamaraj venom and spirit touch
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 38
- Traits
- agile
- magical
- reach
- Effects
- spirit touch
- Damage
- 4d4+18 slashing plus spirit touch
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 38
- Traits
- magical
- reach
- Effects
- spirit touch
- Damage
- 4d10+18 bludgeoning plus spirit touch
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 44
- Entry
- 5
- Spells
- Name
- dimension door
- Amount
- at will
- Name
- mind probe
- Amount
- at will
- 8
- Spells
- Name
- chain lightning
- Amount
- 3
- Name
- dispel magic
- Amount
- 3
- Name
- spirit song
- Name
- wall of force
- 9
- Spells
- Name
- bind soul
- Name
- harm
- Name
- heal
- Name
- wail of the banshee
- 10
- Spells
- Name
- miracle
- Name
- revival
- Constant
- 10
- Spells
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 60 feet, 39
- Name
- Frightful Presence
- Entries
- Whenever a yamaraj would take electricity damage if not for its immunity, its fast healing increases to 40 on its next turn.
- During that turn, if it uses its breath weapon, the beetles crackle with electricity and deal 2d12 additional electricity damage.
- Name
- Lightning Drinker
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evocation
- Entries
- The yamaraj breathes a blast of beetles in a 50-foot cone that deals 14d8 slashing damage and 4d8 persistent damage||persistent slashing damage to creatures in the area (42 Reflex save). It can't use Breath Weapon again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature takes no damage.
- Success
- The creature takes half damage and is sickened 1.
- Failure
- The creature takes full damage and is sickened 2.
- Critical Failure
- The creature takes double damage and is sickened 3.
- Name
- Breath Weapon
- Entries
- A yamaraj's miracle spells are used only to pronounce judgment, typically either to restore a dead or destroyed creature to life, bind a creature to the Vreitaistian, or banish a creature from the Vreitaistian.
- Name
- Final Judgment
- Entries
- A yamaraj's Strike||Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 3d6 negative damage to living creatures and 3d6 positive damage to undead.
- Name
- Spirit Touch
- Type
- affliction
- Name
- Yamaraj Venom
- Traits
- poison
- Note
- While a creature is clumsy from this poison, it is doomed with the same value
- DC
- 42
- Saving Throw
- Fortitude
- Max Duration
- 10 rounds
- Stages
- Stage
- 1
- Entry
- 3d8 poison damage and clumsy 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 5d8 poison damage and clumsy 2
- Duration
- 1 round
- Stage
- 3
- Entry
- 7d8 poison damage and clumsy 3
- Duration
- 1 round
Background
Lore
No lore provided.